MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Liu, Yuxin, Ye, Ziang, Sun, Yueqing, Zhu, Mingye, Xiao, Jinwei, Han, Zhuowen, GU, Qi, Cai, Xunliang, Zhang, Lei
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910215523270656
author Liu, Yuxin
Ye, Ziang
Sun, Yueqing
Zhu, Mingye
Xiao, Jinwei
Han, Zhuowen
GU, Qi
Cai, Xunliang
Zhang, Lei
author_facet Liu, Yuxin
Ye, Ziang
Sun, Yueqing
Zhu, Mingye
Xiao, Jinwei
Han, Zhuowen
GU, Qi
Cai, Xunliang
Zhang, Lei
contents Current interactive LLM agents rely on goal-conditioned stepwise planning, where environmental understanding is acquired reactively during execution rather than established beforehand. This temporal inversion leads to Delayed Environmental Perception: agents must infer environmental constraints through trial-and-error, resulting in an Epistemic Bottleneck that traps them in inefficient failure cycles. Inspired by human affordance perception and cognitive map theory, we propose the Map-then-Act Paradigm (MAP), a plug-and-play framework that shifts environment understanding before execution. MAP consists of three stages: (1) Global Exploration, acquiring environment-general priors; (2) Task-Specific Mapping, constructing a structured cognitive map; and (3) Knowledge-Augmented Execution, solving tasks grounded on the map. Experiments show consistent gains across benchmarks and LLMs. On ARC-AGI-3, MAP enables frontier models to surpass near-zero baseline performance in 22 of 25 game environments. We further introduce MAP-2K, a dataset of map-then-act trajectories, and show that training on it outperforms expert execution traces, suggesting that understanding environments is more fundamental than imitation.
format Preprint
id arxiv_https___arxiv_org_abs_2605_13037
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning
Liu, Yuxin
Ye, Ziang
Sun, Yueqing
Zhu, Mingye
Xiao, Jinwei
Han, Zhuowen
GU, Qi
Cai, Xunliang
Zhang, Lei
Artificial Intelligence
Current interactive LLM agents rely on goal-conditioned stepwise planning, where environmental understanding is acquired reactively during execution rather than established beforehand. This temporal inversion leads to Delayed Environmental Perception: agents must infer environmental constraints through trial-and-error, resulting in an Epistemic Bottleneck that traps them in inefficient failure cycles. Inspired by human affordance perception and cognitive map theory, we propose the Map-then-Act Paradigm (MAP), a plug-and-play framework that shifts environment understanding before execution. MAP consists of three stages: (1) Global Exploration, acquiring environment-general priors; (2) Task-Specific Mapping, constructing a structured cognitive map; and (3) Knowledge-Augmented Execution, solving tasks grounded on the map. Experiments show consistent gains across benchmarks and LLMs. On ARC-AGI-3, MAP enables frontier models to surpass near-zero baseline performance in 22 of 25 game environments. We further introduce MAP-2K, a dataset of map-then-act trajectories, and show that training on it outperforms expert execution traces, suggesting that understanding environments is more fundamental than imitation.
title MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning
topic Artificial Intelligence
url https://arxiv.org/abs/2605.13037