HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation

Fuente: arXiv
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Autori principali: Chen, Zini, Huang, Junming, Zhang, Rong, Xu, Jiamin, Peng, Cheng, Wang, Chi, Xu, Weiwei
Natura: Preprint
Pubblicazione: 2026
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author Chen, Zini
Huang, Junming
Zhang, Rong
Xu, Jiamin
Peng, Cheng
Wang, Chi
Xu, Weiwei
author_facet Chen, Zini
Huang, Junming
Zhang, Rong
Xu, Jiamin
Peng, Cheng
Wang, Chi
Xu, Weiwei
contents Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.
format Preprint
id arxiv_https___arxiv_org_abs_2605_13586
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation
Chen, Zini
Huang, Junming
Zhang, Rong
Xu, Jiamin
Peng, Cheng
Wang, Chi
Xu, Weiwei
Computer Vision and Pattern Recognition
Artificial Intelligence
Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.
title HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2605.13586