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Main Authors: Budimir, Lovre Antonio, Guan, Yushi, Ryhner, Steve, Lončarić, Sven, Vijaykumar, Nandita
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.13600
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author Budimir, Lovre Antonio
Guan, Yushi
Ryhner, Steve
Lončarić, Sven
Vijaykumar, Nandita
author_facet Budimir, Lovre Antonio
Guan, Yushi
Ryhner, Steve
Lončarić, Sven
Vijaykumar, Nandita
contents 3D Language Gaussian Splatting (3DLGS) augments 3D Gaussian Splatting with language-aligned visual features for open-vocabulary 3D scene understanding. A core challenge is efficiently associating high-dimensional vision-language embeddings with millions of 3D Gaussians while preserving efficient feature rendering for text-based querying. Existing methods either store dense features directly on Gaussians, causing high storage costs and slow rendering, or learn compact representations through expensive per-scene optimization with repeated feature rasterization. No existing method simultaneously achieves fast 3D semantic reconstruction, efficient storage, and fast rendering. We propose SCOUP (Sparse COde UPlifting), which addresses all three by decoupling language representation learning from 3D Gaussian optimization. Rather than working directly in 3D, we learn sparse codebook-based representations entirely using features associated with 2D image regions, associating each region with a sparse set of codebook coefficients. We then uplift these coefficients to 3D Gaussians with our weighted sparse aggregation using Gaussian-to-pixel associations, where each Gaussian accumulates coefficients over codebook atoms across views. Top-$K$ filtering then extracts the most dominant multi-view coefficients per Gaussian, enabling efficient storage and fast rendering. Our method achieves up to $400\times$ training speedup while being $3\times$ more memory efficient during training compared to the state-of-the-art in rendering speed. Across multiple benchmarks, SCOUP matches or outperforms existing methods in open-vocabulary querying accuracy.
format Preprint
id arxiv_https___arxiv_org_abs_2605_13600
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting
Budimir, Lovre Antonio
Guan, Yushi
Ryhner, Steve
Lončarić, Sven
Vijaykumar, Nandita
Computer Vision and Pattern Recognition
3D Language Gaussian Splatting (3DLGS) augments 3D Gaussian Splatting with language-aligned visual features for open-vocabulary 3D scene understanding. A core challenge is efficiently associating high-dimensional vision-language embeddings with millions of 3D Gaussians while preserving efficient feature rendering for text-based querying. Existing methods either store dense features directly on Gaussians, causing high storage costs and slow rendering, or learn compact representations through expensive per-scene optimization with repeated feature rasterization. No existing method simultaneously achieves fast 3D semantic reconstruction, efficient storage, and fast rendering. We propose SCOUP (Sparse COde UPlifting), which addresses all three by decoupling language representation learning from 3D Gaussian optimization. Rather than working directly in 3D, we learn sparse codebook-based representations entirely using features associated with 2D image regions, associating each region with a sparse set of codebook coefficients. We then uplift these coefficients to 3D Gaussians with our weighted sparse aggregation using Gaussian-to-pixel associations, where each Gaussian accumulates coefficients over codebook atoms across views. Top-$K$ filtering then extracts the most dominant multi-view coefficients per Gaussian, enabling efficient storage and fast rendering. Our method achieves up to $400\times$ training speedup while being $3\times$ more memory efficient during training compared to the state-of-the-art in rendering speed. Across multiple benchmarks, SCOUP matches or outperforms existing methods in open-vocabulary querying accuracy.
title Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.13600