Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting

Fuente: arXiv
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Main Authors: Kim, Chanyoung, Kim, Donghyun, Sim, Dong-Hyun, Hwang, Seong Jae, Kwon, Youngjoong
Format: Preprint
Published: 2026
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author Kim, Chanyoung
Kim, Donghyun
Sim, Dong-Hyun
Hwang, Seong Jae
Kwon, Youngjoong
author_facet Kim, Chanyoung
Kim, Donghyun
Sim, Dong-Hyun
Hwang, Seong Jae
Kwon, Youngjoong
contents Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D lifting. In this paper, we perform controlled, parameter-matched ablations on the FPHA benchmark and show that standard multi-head self-attention consistently outperforms GCN baselines. Even when the GCN is strengthened with multi-hop adjacency and matched parameter count, self-attention reduces MPJPE from 12.36 mm to 10.09 mm. A skeleton-constrained graph attention network recovers most of this gap, indicating that input-dependent aggregation is a major source of improvement, while fully connected attention yields additional gains. We further show that hand topology is most effective when introduced as a soft structural prior through graph-distance positional encoding, rather than as a hard adjacency constraint. These results suggest that, for hand pose lifting, adaptive spatial attention is a more effective inductive bias than fixed graph convolution.
format Preprint
id arxiv_https___arxiv_org_abs_2605_13604
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting
Kim, Chanyoung
Kim, Donghyun
Sim, Dong-Hyun
Hwang, Seong Jae
Kwon, Youngjoong
Computer Vision and Pattern Recognition
Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D lifting. In this paper, we perform controlled, parameter-matched ablations on the FPHA benchmark and show that standard multi-head self-attention consistently outperforms GCN baselines. Even when the GCN is strengthened with multi-hop adjacency and matched parameter count, self-attention reduces MPJPE from 12.36 mm to 10.09 mm. A skeleton-constrained graph attention network recovers most of this gap, indicating that input-dependent aggregation is a major source of improvement, while fully connected attention yields additional gains. We further show that hand topology is most effective when introduced as a soft structural prior through graph-distance positional encoding, rather than as a hard adjacency constraint. These results suggest that, for hand pose lifting, adaptive spatial attention is a more effective inductive bias than fixed graph convolution.
title Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.13604