Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Ling, Yiran, Lian, Qing, Li, Jinghang, Jiang, Qing, Zhang, Tianming, Jiang, Xiaoke, Liu, Chuanxiu, Liu, Jie, Zhang, Lei
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866914563459383296
author Ling, Yiran
Lian, Qing
Li, Jinghang
Jiang, Qing
Zhang, Tianming
Jiang, Xiaoke
Liu, Chuanxiu
Liu, Jie
Zhang, Lei
author_facet Ling, Yiran
Lian, Qing
Li, Jinghang
Jiang, Qing
Zhang, Tianming
Jiang, Xiaoke
Liu, Chuanxiu
Liu, Jie
Zhang, Lei
contents In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. Details of the project can be found here: https://signalispupupu.github.io/GTA-VLA_ProjPage/
format Preprint
id arxiv_https___arxiv_org_abs_2605_13632
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
Ling, Yiran
Lian, Qing
Li, Jinghang
Jiang, Qing
Zhang, Tianming
Jiang, Xiaoke
Liu, Chuanxiu
Liu, Jie
Zhang, Lei
Robotics
Computer Vision and Pattern Recognition
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. Details of the project can be found here: https://signalispupupu.github.io/GTA-VLA_ProjPage/
title Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.13632