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Main Authors: Wang, Zhongtao, Au, Huishan, Li, Yilong, Su, Mai, Jin, Haojie, Chen, Yisong, Gai, Meng, Zhu, Fei, Wang, Guoping
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.13794
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author Wang, Zhongtao
Au, Huishan
Li, Yilong
Su, Mai
Jin, Haojie
Chen, Yisong
Gai, Meng
Zhu, Fei
Wang, Guoping
author_facet Wang, Zhongtao
Au, Huishan
Li, Yilong
Su, Mai
Jin, Haojie
Chen, Yisong
Gai, Meng
Zhu, Fei
Wang, Guoping
contents We present BlitzGS, a distributed 3DGS framework that reduces active Gaussian workload for fast city-scale reconstruction. BlitzGS manages this workload at three coupled levels. At the system level, the framework shards Gaussians across GPUs by index parity rather than spatial blocks. This approach mitigates the cross-block visibility redundancy inherent in spatial partitioning. Furthermore, it distributes each rendering step through a single cross-GPU exchange that routes projected Gaussians to their tile owners. At the model level, scheduled importance-scoring passes shrink the global Gaussian population. During these passes, the framework generates a per-Gaussian visibility weight to bias density-control updates toward contributing primitives and a per-view importance mask for the view-level renderer. At the view level, BlitzGS trims each camera's active set with a distance-based LOD gate to exclude excessively fine primitives for the current frustum and the importance-based culling mask to skip Gaussians with negligible cross-view contribution. On large-scale benchmarks, BlitzGS matches the rendering quality of recent large-scale baselines while delivering an order-of-magnitude speedup, training city-scale scenes in tens of minutes. Our code is available at https: //github.com/AkierRaee/BlitzGS.
format Preprint
id arxiv_https___arxiv_org_abs_2605_13794
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
Wang, Zhongtao
Au, Huishan
Li, Yilong
Su, Mai
Jin, Haojie
Chen, Yisong
Gai, Meng
Zhu, Fei
Wang, Guoping
Graphics
Computer Vision and Pattern Recognition
We present BlitzGS, a distributed 3DGS framework that reduces active Gaussian workload for fast city-scale reconstruction. BlitzGS manages this workload at three coupled levels. At the system level, the framework shards Gaussians across GPUs by index parity rather than spatial blocks. This approach mitigates the cross-block visibility redundancy inherent in spatial partitioning. Furthermore, it distributes each rendering step through a single cross-GPU exchange that routes projected Gaussians to their tile owners. At the model level, scheduled importance-scoring passes shrink the global Gaussian population. During these passes, the framework generates a per-Gaussian visibility weight to bias density-control updates toward contributing primitives and a per-view importance mask for the view-level renderer. At the view level, BlitzGS trims each camera's active set with a distance-based LOD gate to exclude excessively fine primitives for the current frustum and the importance-based culling mask to skip Gaussians with negligible cross-view contribution. On large-scale benchmarks, BlitzGS matches the rendering quality of recent large-scale baselines while delivering an order-of-magnitude speedup, training city-scale scenes in tens of minutes. Our code is available at https: //github.com/AkierRaee/BlitzGS.
title BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.13794