FaceParts: Segmentation and Editing of Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Zapała, Tymoteusz, Farganus, Julia, Galus, Dominik, Czachorowski, Mikołaj, Syga, Piotr, Spurek, Przemysław |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability
by: Galus, Dominik, et al.
Published: (2026)
by: Galus, Dominik, et al.
Published: (2026)
STEP-Parts: Geometric Partitioning of Boundary Representations for Large-Scale CAD Processing
by: Fan, Shen, et al.
Published: (2026)
by: Fan, Shen, et al.
Published: (2026)
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
by: Pechko, Anastasiya, et al.
Published: (2025)
by: Pechko, Anastasiya, et al.
Published: (2025)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
AEGIS: Preserving privacy of 3D Facial Avatars with Adversarial Perturbations
by: Wolkiewicz, Dawid, et al.
Published: (2025)
by: Wolkiewicz, Dawid, et al.
Published: (2025)
FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
by: Shen, Qiuhong, et al.
Published: (2024)
by: Shen, Qiuhong, et al.
Published: (2024)
Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
by: Pham, Phu, et al.
Published: (2024)
by: Pham, Phu, et al.
Published: (2024)
G-Style: Stylized Gaussian Splatting
by: Kovács, Áron Samuel, et al.
Published: (2024)
by: Kovács, Áron Samuel, et al.
Published: (2024)
Laplace-Beltrami Operator for Gaussian Splatting
by: Zhou, Hongyu, et al.
Published: (2025)
by: Zhou, Hongyu, et al.
Published: (2025)
Ref-DGS: Reflective Dual Gaussian Splatting
by: Fan, Ningjing, et al.
Published: (2026)
by: Fan, Ningjing, et al.
Published: (2026)
Refining Gaussian Splatting: A Volumetric Densification Approach
by: Gafoor, Mohamed Abdul, et al.
Published: (2025)
by: Gafoor, Mohamed Abdul, et al.
Published: (2025)
Image-Conditioned 3D Gaussian Splat Quantization
by: Liu, Xinshuang, et al.
Published: (2025)
by: Liu, Xinshuang, et al.
Published: (2025)
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
by: Li, Bo, et al.
Published: (2026)
by: Li, Bo, et al.
Published: (2026)
Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture
by: He, Haodi, et al.
Published: (2025)
by: He, Haodi, et al.
Published: (2025)
Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
by: Guo, Fengzhi, et al.
Published: (2025)
by: Guo, Fengzhi, et al.
Published: (2025)
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
by: Choi, Seokhun, et al.
Published: (2024)
by: Choi, Seokhun, et al.
Published: (2024)
SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction
by: Fan, Ningjing, et al.
Published: (2026)
by: Fan, Ningjing, et al.
Published: (2026)
Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
by: Zhong, Hongliang, et al.
Published: (2024)
by: Zhong, Hongliang, et al.
Published: (2024)
A Survey on 3D Gaussian Splatting
by: Chen, Guikun, et al.
Published: (2024)
by: Chen, Guikun, et al.
Published: (2024)
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
by: Gong, Yuning, et al.
Published: (2025)
by: Gong, Yuning, et al.
Published: (2025)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting
by: Kumar, Raja, et al.
Published: (2024)
by: Kumar, Raja, et al.
Published: (2024)
LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures
by: Han, Seungoh, et al.
Published: (2025)
by: Han, Seungoh, et al.
Published: (2025)
LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting
by: Xu, Yinghan, et al.
Published: (2026)
by: Xu, Yinghan, et al.
Published: (2026)
MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting
by: Chang, Hanzhi, et al.
Published: (2025)
by: Chang, Hanzhi, et al.
Published: (2025)
Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
by: Qiu, Ri-Zhao, et al.
Published: (2024)
by: Qiu, Ri-Zhao, et al.
Published: (2024)
DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions
by: Pramuditha, Hashiru, et al.
Published: (2025)
by: Pramuditha, Hashiru, et al.
Published: (2025)
Multi-Spectral Gaussian Splatting with Neural Color Representation
by: Meyer, Lukas, et al.
Published: (2025)
by: Meyer, Lukas, et al.
Published: (2025)
VividFace: A Diffusion-Based Hybrid Framework for High-Fidelity Video Face Swapping
by: Shao, Hao, et al.
Published: (2024)
by: Shao, Hao, et al.
Published: (2024)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
Lazy Diffusion Transformer for Interactive Image Editing
by: Nitzan, Yotam, et al.
Published: (2024)
by: Nitzan, Yotam, et al.
Published: (2024)
In-Context Sync-LoRA for Portrait Video Editing
by: Polaczek, Sagi, et al.
Published: (2025)
by: Polaczek, Sagi, et al.
Published: (2025)
SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
by: Ren, Xuanchi, et al.
Published: (2024)
by: Ren, Xuanchi, et al.
Published: (2024)
Neural Knitworks: Patched Neural Implicit Representation Networks
by: Czerkawski, Mikolaj, et al.
Published: (2021)
by: Czerkawski, Mikolaj, et al.
Published: (2021)
BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
by: Hou, Xiaolu, et al.
Published: (2025)
by: Hou, Xiaolu, et al.
Published: (2025)
EGGS: Edge Guided Gaussian Splatting for Radiance Fields
by: Gong, Yuanhao
Published: (2024)
by: Gong, Yuanhao
Published: (2024)
LatentEdit: Adaptive Latent Control for Consistent Semantic Editing
by: Liu, Siyi, et al.
Published: (2025)
by: Liu, Siyi, et al.
Published: (2025)
Key-Locked Rank One Editing for Text-to-Image Personalization
by: Tewel, Yoad, et al.
Published: (2023)
by: Tewel, Yoad, et al.
Published: (2023)
HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars
by: Serifi, Gent, et al.
Published: (2025)
by: Serifi, Gent, et al.
Published: (2025)
SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization
by: Wu, Lifan, et al.
Published: (2026)
by: Wu, Lifan, et al.
Published: (2026)
Similar Items
-
XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability
by: Galus, Dominik, et al.
Published: (2026) -
STEP-Parts: Geometric Partitioning of Boundary Representations for Large-Scale CAD Processing
by: Fan, Shen, et al.
Published: (2026) -
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
by: Pechko, Anastasiya, et al.
Published: (2025) -
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025) -
AEGIS: Preserving privacy of 3D Facial Avatars with Adversarial Perturbations
by: Wolkiewicz, Dawid, et al.
Published: (2025)