Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

Fuente: arXiv
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Hauptverfasser: Gu, Diandian, Lin, Jing, Liu, Gaohong, Liu, Jiahang, Ma, Su, Shi, Guang, Wang, Jun, Wang, Qinlong, Wu, Qianyi, Xu, Zhongcong, Yi, Xuanyu, Yu, Zihao, Zhang, Jianfeng, Zheng, Zhuolin, Zhu, Yifan, Chen, Rui, Guo, Hengkai, Guo, Xiaoyang, Han, Mingcong, Han, Xu, Li, Xiu, Liang, Yixun, Lou, Weiqiang, Lu, Junzhe, Luo, Guan, Qin, Minghan, Wang, Shuguang, Wang, Yuang
Format: Preprint
Veröffentlicht: 2026
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author Gu, Diandian
Lin, Jing
Liu, Gaohong
Liu, Jiahang
Ma, Su
Shi, Guang
Wang, Jun
Wang, Qinlong
Wu, Qianyi
Xu, Zhongcong
Yi, Xuanyu
Yu, Zihao
Zhang, Jianfeng
Zheng, Zhuolin
Zhu, Yifan
Chen, Rui
Guo, Hengkai
Guo, Xiaoyang
Han, Mingcong
Han, Xu
Li, Xiu
Liang, Yixun
Lou, Weiqiang
Lu, Junzhe
Luo, Guan
Qin, Minghan
Wang, Shuguang
Wang, Yuang
author_facet Gu, Diandian
Lin, Jing
Liu, Gaohong
Liu, Jiahang
Ma, Su
Shi, Guang
Wang, Jun
Wang, Qinlong
Wu, Qianyi
Xu, Zhongcong
Yi, Xuanyu
Yu, Zihao
Zhang, Jianfeng
Zheng, Zhuolin
Zhu, Yifan
Chen, Rui
Guo, Hengkai
Guo, Xiaoyang
Han, Mingcong
Han, Xu
Li, Xiu
Liang, Yixun
Lou, Weiqiang
Lu, Junzhe
Luo, Guan
Qin, Minghan
Wang, Shuguang
Wang, Yuang
contents We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D
format Preprint
id arxiv_https___arxiv_org_abs_2605_13862
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
Gu, Diandian
Lin, Jing
Liu, Gaohong
Liu, Jiahang
Ma, Su
Shi, Guang
Wang, Jun
Wang, Qinlong
Wu, Qianyi
Xu, Zhongcong
Yi, Xuanyu
Yu, Zihao
Zhang, Jianfeng
Zheng, Zhuolin
Zhu, Yifan
Chen, Rui
Guo, Hengkai
Guo, Xiaoyang
Han, Mingcong
Han, Xu
Li, Xiu
Liang, Yixun
Lou, Weiqiang
Lu, Junzhe
Luo, Guan
Qin, Minghan
Wang, Shuguang
Wang, Yuang
Graphics
Computer Vision and Pattern Recognition
Image and Video Processing
We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D
title Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
topic Graphics
Computer Vision and Pattern Recognition
Image and Video Processing
url https://arxiv.org/abs/2605.13862