Common-agency Games for Multi-Objective Test-Time Alignment

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Chen, Baiting, Zhu, Tong, Yu, Rui, Dai, Xiaowu
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917493403025408
author Chen, Baiting
Zhu, Tong
Yu, Rui
Dai, Xiaowu
author_facet Chen, Baiting
Zhu, Tong
Yu, Rui
Dai, Xiaowu
contents Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency Games for Alignment), a training-free, game-theoretic framework for multi-objective test-time alignment. CAGE models alignment objectives as strategic principals that allocate token-level incentives to a shared LLM, inducing an equilibrium policy that captures the joint effect of competing objectives. We develop an efficient algorithm based on equilibrium problems with equilibrium constraints (EPEC) to compute this equilibrium, and establish theoretical guarantees including existence and uniqueness of the equilibrium policy, convergence and stability of the algorithm, and no-regret learning dynamics. Empirically, CAGE enables flexible and fine-grained trade-offs across objectives at inference time, consistently outperforming existing test-time alignment methods while requiring no retraining. It further supports weak-to-strong generalization, making multi-objective alignment practical in resource-constrained settings.
format Preprint
id arxiv_https___arxiv_org_abs_2605_13875
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Common-agency Games for Multi-Objective Test-Time Alignment
Chen, Baiting
Zhu, Tong
Yu, Rui
Dai, Xiaowu
Computer Science and Game Theory
Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency Games for Alignment), a training-free, game-theoretic framework for multi-objective test-time alignment. CAGE models alignment objectives as strategic principals that allocate token-level incentives to a shared LLM, inducing an equilibrium policy that captures the joint effect of competing objectives. We develop an efficient algorithm based on equilibrium problems with equilibrium constraints (EPEC) to compute this equilibrium, and establish theoretical guarantees including existence and uniqueness of the equilibrium policy, convergence and stability of the algorithm, and no-regret learning dynamics. Empirically, CAGE enables flexible and fine-grained trade-offs across objectives at inference time, consistently outperforming existing test-time alignment methods while requiring no retraining. It further supports weak-to-strong generalization, making multi-objective alignment practical in resource-constrained settings.
title Common-agency Games for Multi-Objective Test-Time Alignment
topic Computer Science and Game Theory
url https://arxiv.org/abs/2605.13875