Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games

Fuente: arXiv
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Auteurs principaux: Lanier, JB, Monette, Nathan, Baldi, Pierre, Fox, Roy
Format: Preprint
Publié: 2026
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author Lanier, JB
Monette, Nathan
Baldi, Pierre
Fox, Roy
author_facet Lanier, JB
Monette, Nathan
Baldi, Pierre
Fox, Roy
contents Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In this paper, we propose a multi-agent starting-state sampling strategy designed to substantially accelerate online exploration in regularized policy-gradient game methods for two-player zero-sum (2p0s) games. Motivated by an assumption that offline demonstrations from skilled humans can provide good coverage of high-level strategies relevant to equilibrium play, we propose the initialization of reinforcement learning data collection at intermediate states sampled from offline data to facilitate exploration of strategically relevant subgames. Referring to this method as Data-Augmented Game Starts (DAGS), we perform experiments using synthetic datasets and analytically tractable, long-horizon control variants of two-player Kuhn Poker, Goofspiel, and a counterexample game designed to penalize biased beliefs over hidden information. Under fixed computational budgets, DAGS enables regularized policy gradient methods to achieve lower exploitability in games with significantly more challenging exploration. We show that augmenting starting state distributions when solving imperfect information games can lead to biased equilibria, and we provide a straightforward mitigation to this in the form of multi-task observation flags. Finally, we release a new set of benchmark environments that drastically increase exploration challenges and state counts in existing OpenSpiel games while keeping exploitability measurements analytically tractable.
format Preprint
id arxiv_https___arxiv_org_abs_2605_14379
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games
Lanier, JB
Monette, Nathan
Baldi, Pierre
Fox, Roy
Machine Learning
Artificial Intelligence
Computer Science and Game Theory
Multiagent Systems
Finding approximate equilibria for large-scale imperfect-information competitive games such as StarCraft, Dota, and CounterStrike remains computationally infeasible due to sparse rewards and challenging exploration over long horizons. In this paper, we propose a multi-agent starting-state sampling strategy designed to substantially accelerate online exploration in regularized policy-gradient game methods for two-player zero-sum (2p0s) games. Motivated by an assumption that offline demonstrations from skilled humans can provide good coverage of high-level strategies relevant to equilibrium play, we propose the initialization of reinforcement learning data collection at intermediate states sampled from offline data to facilitate exploration of strategically relevant subgames. Referring to this method as Data-Augmented Game Starts (DAGS), we perform experiments using synthetic datasets and analytically tractable, long-horizon control variants of two-player Kuhn Poker, Goofspiel, and a counterexample game designed to penalize biased beliefs over hidden information. Under fixed computational budgets, DAGS enables regularized policy gradient methods to achieve lower exploitability in games with significantly more challenging exploration. We show that augmenting starting state distributions when solving imperfect information games can lead to biased equilibria, and we provide a straightforward mitigation to this in the form of multi-task observation flags. Finally, we release a new set of benchmark environments that drastically increase exploration challenges and state counts in existing OpenSpiel games while keeping exploitability measurements analytically tractable.
title Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games
topic Machine Learning
Artificial Intelligence
Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2605.14379