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Main Authors: Zhao, Yubo, Chai, Yujin, Dong, Yunao, Zhao, Chengfeng, Zeng, Zijiao, Liu, Yuan, Tang, Chi-Keung
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.14462
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author Zhao, Yubo
Chai, Yujin
Dong, Yunao
Zhao, Chengfeng
Zeng, Zijiao
Liu, Yuan
Tang, Chi-Keung
author_facet Zhao, Yubo
Chai, Yujin
Dong, Yunao
Zhao, Chengfeng
Zeng, Zijiao
Liu, Yuan
Tang, Chi-Keung
contents Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object trajectories, but these trajectories often remain visual artifacts while failing to preserve stable contact, functional manipulation, or physical plausibility when used as reference motions for humanoid-object simulation. This reveals a fundamental interaction gap: HOI reconstruction should not stop at tracking a human and an object, but should recover the relation that makes their motion a coherent interaction. We introduce $\textbf{HA-HOI}$, a framework for reconstructing physically plausible 4D HOI animation from in-the-wild monocular videos. Instead of treating the human and object as independent entities in an ambiguous monocular 3D space, we propose a $\textit{human-first, object-follow}$ formulation. The human motion is recovered as the interaction anchor, and the object is reconstructed, aligned, and refined relative to the human action. The resulting kinematic trajectory is then projected into a physics-based humanoid-object simulation, where it acts as a teacher trajectory for stable physical rollout. Across benchmark and in-the-wild videos, $\textbf{HA-HOI}$ improves human-object alignment, contact consistency, temporal stability, and simulation readiness over prior monocular HOI reconstruction methods. By moving beyond visually plausible trajectory recovery toward physically grounded interaction animation, our work takes a step toward turning general monocular HOI videos into scalable demonstrations for humanoid-object behavior. Project page: https://knoxzhao.github.io/real2sim_in_HOI/
format Preprint
id arxiv_https___arxiv_org_abs_2605_14462
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
Zhao, Yubo
Chai, Yujin
Dong, Yunao
Zhao, Chengfeng
Zeng, Zijiao
Liu, Yuan
Tang, Chi-Keung
Computer Vision and Pattern Recognition
Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object trajectories, but these trajectories often remain visual artifacts while failing to preserve stable contact, functional manipulation, or physical plausibility when used as reference motions for humanoid-object simulation. This reveals a fundamental interaction gap: HOI reconstruction should not stop at tracking a human and an object, but should recover the relation that makes their motion a coherent interaction. We introduce $\textbf{HA-HOI}$, a framework for reconstructing physically plausible 4D HOI animation from in-the-wild monocular videos. Instead of treating the human and object as independent entities in an ambiguous monocular 3D space, we propose a $\textit{human-first, object-follow}$ formulation. The human motion is recovered as the interaction anchor, and the object is reconstructed, aligned, and refined relative to the human action. The resulting kinematic trajectory is then projected into a physics-based humanoid-object simulation, where it acts as a teacher trajectory for stable physical rollout. Across benchmark and in-the-wild videos, $\textbf{HA-HOI}$ improves human-object alignment, contact consistency, temporal stability, and simulation readiness over prior monocular HOI reconstruction methods. By moving beyond visually plausible trajectory recovery toward physically grounded interaction animation, our work takes a step toward turning general monocular HOI videos into scalable demonstrations for humanoid-object behavior. Project page: https://knoxzhao.github.io/real2sim_in_HOI/
title Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.14462