Guardado en:
Detalles Bibliográficos
Autores principales: Xiong, Bojun, Bi, Zoubin, Peng, Xinghui, Wang, Yunmu, Deng, Junchen, Liang, Jun, Li, Jing, Cai, Bowen, Fu, Huan
Formato: Preprint
Publicado: 2026
Materias:
Acceso en línea:https://arxiv.org/abs/2605.14594
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866918501540691968
author Xiong, Bojun
Bi, Zoubin
Peng, Xinghui
Wang, Yunmu
Deng, Junchen
Liang, Jun
Li, Jing
Cai, Bowen
Fu, Huan
author_facet Xiong, Bojun
Bi, Zoubin
Peng, Xinghui
Wang, Yunmu
Deng, Junchen
Liang, Jun
Li, Jing
Cai, Bowen
Fu, Huan
contents High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel variational autoencoder structure, termed TOPOS-VAE. Inspired by multi-model large language models (MLLMs), our TOPOS-VAE leverages the Perceiver Resampler to convert input pointclouds sampled from head meshes of diverse topologies into the target reference topology. Building upon TOPOS-VAE's structured latent space, we train a rectified flow transformer, TOPOS-DiT, to efficiently generate high-fidelity head meshes from a single image. We further present TOPOS-Texture, an end-to-end module that produces relightable UV texture maps from the same portrait image via fine-tuning a multimodal image generative model. The generated textures are spatially aligned with the underlying mesh geometry and faithfully preserve high-frequency appearance details. Extensive experiments demonstrate that TOPOS achieves state-of-the-art performance on 3D head generation, surpassing both classical face reconstruction methods and general 3D object generative models, highlighting its effectiveness for digital human creation.
format Preprint
id arxiv_https___arxiv_org_abs_2605_14594
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
Xiong, Bojun
Bi, Zoubin
Peng, Xinghui
Wang, Yunmu
Deng, Junchen
Liang, Jun
Li, Jing
Cai, Bowen
Fu, Huan
Computer Vision and Pattern Recognition
Graphics
High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel variational autoencoder structure, termed TOPOS-VAE. Inspired by multi-model large language models (MLLMs), our TOPOS-VAE leverages the Perceiver Resampler to convert input pointclouds sampled from head meshes of diverse topologies into the target reference topology. Building upon TOPOS-VAE's structured latent space, we train a rectified flow transformer, TOPOS-DiT, to efficiently generate high-fidelity head meshes from a single image. We further present TOPOS-Texture, an end-to-end module that produces relightable UV texture maps from the same portrait image via fine-tuning a multimodal image generative model. The generated textures are spatially aligned with the underlying mesh geometry and faithfully preserve high-frequency appearance details. Extensive experiments demonstrate that TOPOS achieves state-of-the-art performance on 3D head generation, surpassing both classical face reconstruction methods and general 3D object generative models, highlighting its effectiveness for digital human creation.
title TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2605.14594