Saved in:
| Main Authors: | Xiong, Bojun, Bi, Zoubin, Peng, Xinghui, Wang, Yunmu, Deng, Junchen, Liang, Jun, Li, Jing, Cai, Bowen, Fu, Huan |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2605.14594 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
High-Fidelity Single-Image Head Modeling with Industry-Grade Topology
by: Wang, Yunmu, et al.
Published: (2026)
by: Wang, Yunmu, et al.
Published: (2026)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
DLSF: Dual-Layer Synergistic Fusion for High-Fidelity Image Syn-thesis
by: Chen, Zhen-Qi, et al.
Published: (2025)
by: Chen, Zhen-Qi, et al.
Published: (2025)
CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction
by: Chang, Zhe, et al.
Published: (2026)
by: Chang, Zhe, et al.
Published: (2026)
OctFusion: Octree-based Diffusion Models for 3D Shape Generation
by: Xiong, Bojun, et al.
Published: (2024)
by: Xiong, Bojun, et al.
Published: (2024)
DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
by: Wang, Youjia, et al.
Published: (2025)
by: Wang, Youjia, et al.
Published: (2025)
FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
by: Xiang, Jun, et al.
Published: (2023)
by: Xiang, Jun, et al.
Published: (2023)
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
by: Xiong, Bojun, et al.
Published: (2024)
by: Xiong, Bojun, et al.
Published: (2024)
GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals
by: Mendiratta, Mohit, et al.
Published: (2025)
by: Mendiratta, Mohit, et al.
Published: (2025)
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
by: Sun, Hanxiao, et al.
Published: (2026)
by: Sun, Hanxiao, et al.
Published: (2026)
HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing
by: Wang, Tielong, et al.
Published: (2025)
by: Wang, Tielong, et al.
Published: (2025)
CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion
by: Jincheng, James, et al.
Published: (2025)
by: Jincheng, James, et al.
Published: (2025)
GroomCap: High-Fidelity Prior-Free Hair Capture
by: Zhou, Yuxiao, et al.
Published: (2024)
by: Zhou, Yuxiao, et al.
Published: (2024)
OT-Talk: Animating 3D Talking Head with Optimal Transportation
by: Wang, Xinmu, et al.
Published: (2025)
by: Wang, Xinmu, et al.
Published: (2025)
HiFi-Mesh: High-Fidelity Efficient 3D Mesh Generation via Compact Autoregressive Dependence
by: Li, Yanfeng, et al.
Published: (2026)
by: Li, Yanfeng, et al.
Published: (2026)
LATTICE: Democratize High-Fidelity 3D Generation at Scale
by: Lai, Zeqiang, et al.
Published: (2025)
by: Lai, Zeqiang, et al.
Published: (2025)
Polynomial 2D Biharmonic Coordinates for High-order Cages
by: Liu, Shibo, et al.
Published: (2025)
by: Liu, Shibo, et al.
Published: (2025)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024)
by: Cho, Woong Oh, et al.
Published: (2024)
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
by: Liu, Junchen, et al.
Published: (2024)
by: Liu, Junchen, et al.
Published: (2024)
TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity
by: Yang, Sooyeun, et al.
Published: (2026)
by: Yang, Sooyeun, et al.
Published: (2026)
Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction
by: Mo, Yifan, et al.
Published: (2025)
by: Mo, Yifan, et al.
Published: (2025)
HRM^2Avatar: High-Fidelity Real-Time Mobile Avatars from Monocular Phone Scans
by: Shi, Chao, et al.
Published: (2025)
by: Shi, Chao, et al.
Published: (2025)
DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
by: Cai, Zeyu, et al.
Published: (2024)
by: Cai, Zeyu, et al.
Published: (2024)
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
by: Hao, Zekun, et al.
Published: (2024)
by: Hao, Zekun, et al.
Published: (2024)
RefAdGen: High-Fidelity Advertising Image Generation
by: Chen, Yiyun, et al.
Published: (2025)
by: Chen, Yiyun, et al.
Published: (2025)
Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
by: Gu, Diandian, et al.
Published: (2026)
by: Gu, Diandian, et al.
Published: (2026)
Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes
by: Guo, Meijun, et al.
Published: (2025)
by: Guo, Meijun, et al.
Published: (2025)
Dual Encoder GAN Inversion for High-Fidelity 3D Head Reconstruction from Single Images
by: Bilecen, Bahri Batuhan, et al.
Published: (2024)
by: Bilecen, Bahri Batuhan, et al.
Published: (2024)
SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction
by: Han, Kang, et al.
Published: (2026)
by: Han, Kang, et al.
Published: (2026)
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
by: Nam, Seungtae, et al.
Published: (2024)
by: Nam, Seungtae, et al.
Published: (2024)
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)
by: Han, Youngtae, et al.
Published: (2026)
AvatarMMC: 3D Head Avatar Generation and Editing with Multi-Modal Conditioning
by: Para, Wamiq Reyaz, et al.
Published: (2024)
by: Para, Wamiq Reyaz, et al.
Published: (2024)
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
by: Bai, Ziqian, et al.
Published: (2024)
by: Bai, Ziqian, et al.
Published: (2024)
High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images
by: Sunil, Nandhana, et al.
Published: (2026)
by: Sunil, Nandhana, et al.
Published: (2026)
BrepForge: Factorized B-rep Synthesis via Wireframe Composition and Boundary-Conditioned Surface Instantiation
by: Li, Jing, et al.
Published: (2026)
by: Li, Jing, et al.
Published: (2026)
Think2Sing: Orchestrating Structured Motion Subtitles for Singing-Driven 3D Head Animation
by: Huang, Zikai, et al.
Published: (2025)
by: Huang, Zikai, et al.
Published: (2025)
Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
by: Shen, Xing, et al.
Published: (2024)
by: Shen, Xing, et al.
Published: (2024)
Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video
by: Park, Pilseo, et al.
Published: (2025)
by: Park, Pilseo, et al.
Published: (2025)
High‐Fidelity Multi‐View Normal Integration With Scale‐Encoded Neural Surface Representation
by: Tongyu Yang, et al.
Published: (2026)
by: Tongyu Yang, et al.
Published: (2026)
Similar Items
-
High-Fidelity Single-Image Head Modeling with Industry-Grade Topology
by: Wang, Yunmu, et al.
Published: (2026) -
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024) -
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024) -
DLSF: Dual-Layer Synergistic Fusion for High-Fidelity Image Syn-thesis
by: Chen, Zhen-Qi, et al.
Published: (2025) -
CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction
by: Chang, Zhe, et al.
Published: (2026)