BioHuman: Learning Biomechanical Human Representations from Video

Fuente: arXiv
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Main Authors: Huo, Yujun, Zhang, He, Song, Chentao, Song, Honglin, Zuo, Zongyu, Yu, Tao
Format: Preprint
Published: 2026
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_version_ 1866918501623529472
author Huo, Yujun
Zhang, He
Song, Chentao
Song, Honglin
Zuo, Zongyu
Yu, Tao
author_facet Huo, Yujun
Zhang, He
Song, Chentao
Song, Honglin
Zuo, Zongyu
Yu, Tao
contents Understanding human motion beyond surface kinematics is crucial for motion analysis, rehabilitation, and injury risk assessment. However, progress in this domain is limited by the lack of large-scale datasets with biomechanical annotations, and by existing approaches that cannot directly infer internal biomechanical states from visual observations. In this paper, we introduce a simulation-based framework for estimating muscle activations from existing motion capture datasets, resulting in BioHuman10M, a large-scale dataset with synchronized video, motion, and activations. Building on BioHuman10M, we propose BioHuman, an end-to-end model that takes monocular video as input and jointly predicts human motion and muscle activations, effectively bridging visual observations and internal biomechanical states. Extensive experiments demonstrate that BioHuman enables accurate reconstruction of both kinematic motion and muscle activity, and generalizes across diverse subjects and motions. We believe our approach establishes a new benchmark for video-based biomechanical understanding and opens up new possibilities for physically grounded human modeling.
format Preprint
id arxiv_https___arxiv_org_abs_2605_14772
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle BioHuman: Learning Biomechanical Human Representations from Video
Huo, Yujun
Zhang, He
Song, Chentao
Song, Honglin
Zuo, Zongyu
Yu, Tao
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Understanding human motion beyond surface kinematics is crucial for motion analysis, rehabilitation, and injury risk assessment. However, progress in this domain is limited by the lack of large-scale datasets with biomechanical annotations, and by existing approaches that cannot directly infer internal biomechanical states from visual observations. In this paper, we introduce a simulation-based framework for estimating muscle activations from existing motion capture datasets, resulting in BioHuman10M, a large-scale dataset with synchronized video, motion, and activations. Building on BioHuman10M, we propose BioHuman, an end-to-end model that takes monocular video as input and jointly predicts human motion and muscle activations, effectively bridging visual observations and internal biomechanical states. Extensive experiments demonstrate that BioHuman enables accurate reconstruction of both kinematic motion and muscle activity, and generalizes across diverse subjects and motions. We believe our approach establishes a new benchmark for video-based biomechanical understanding and opens up new possibilities for physically grounded human modeling.
title BioHuman: Learning Biomechanical Human Representations from Video
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2605.14772