Meschers: Geometry Processing of Impossible Objects

Fuente: arXiv
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Autores principales: Dodik, Ana, Yu, Isabella, Chandra, Kartik, Ragan-Kelley, Jonathan, Tenenbaum, Joshua, Sitzmann, Vincent, Solomon, Justin
Formato: Preprint
Publicado: 2026
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author Dodik, Ana
Yu, Isabella
Chandra, Kartik
Ragan-Kelley, Jonathan
Tenenbaum, Joshua
Sitzmann, Vincent
Solomon, Justin
author_facet Dodik, Ana
Yu, Isabella
Chandra, Kartik
Ragan-Kelley, Jonathan
Tenenbaum, Joshua
Sitzmann, Vincent
Solomon, Justin
contents Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bending them in the depth axis. Cutting an impossible object changes its local geometry at the cut, which can hamper downstream graphics applications, such as smoothing, while bending makes it difficult to relight the object. Both of these can invalidate geometry operations, such as distance computation. As an alternative, we introduce Meschers, meshes capable of representing impossible constructions akin to those found in M.C. Escher's woodcuts. Our representation has a theoretical foundation in discrete exterior calculus and supports the use-cases above, as we demonstrate in a number of example applications. Moreover, because we can do discrete geometry processing on our representation, we can inverse-render impossible objects. We also compare our representation to cut and bend representations of impossible objects.
format Preprint
id arxiv_https___arxiv_org_abs_2605_14960
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Meschers: Geometry Processing of Impossible Objects
Dodik, Ana
Yu, Isabella
Chandra, Kartik
Ragan-Kelley, Jonathan
Tenenbaum, Joshua
Sitzmann, Vincent
Solomon, Justin
Graphics
Computational Geometry
Computer Vision and Pattern Recognition
Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bending them in the depth axis. Cutting an impossible object changes its local geometry at the cut, which can hamper downstream graphics applications, such as smoothing, while bending makes it difficult to relight the object. Both of these can invalidate geometry operations, such as distance computation. As an alternative, we introduce Meschers, meshes capable of representing impossible constructions akin to those found in M.C. Escher's woodcuts. Our representation has a theoretical foundation in discrete exterior calculus and supports the use-cases above, as we demonstrate in a number of example applications. Moreover, because we can do discrete geometry processing on our representation, we can inverse-render impossible objects. We also compare our representation to cut and bend representations of impossible objects.
title Meschers: Geometry Processing of Impossible Objects
topic Graphics
Computational Geometry
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.14960