VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

Fuente: arXiv
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Autori principali: Zhu, Kaixin, Tang, Yiwen, Yang, Yifan, Zhang, Renrui, Zeng, Bohan, Guo, Ziyu, An, Ruichuan, Liu, Zhou, Chen, Qizhi, Qu, Delin, Yoon, Jaehong, Zhang, Wentao
Natura: Preprint
Pubblicazione: 2026
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author Zhu, Kaixin
Tang, Yiwen
Yang, Yifan
Zhang, Renrui
Zeng, Bohan
Guo, Ziyu
An, Ruichuan
Liu, Zhou
Chen, Qizhi
Qu, Delin
Yoon, Jaehong
Zhang, Wentao
author_facet Zhu, Kaixin
Tang, Yiwen
Yang, Yifan
Zhang, Renrui
Zeng, Bohan
Guo, Ziyu
An, Ruichuan
Liu, Zhou
Chen, Qizhi
Qu, Delin
Yoon, Jaehong
Zhang, Wentao
contents High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.
format Preprint
id arxiv_https___arxiv_org_abs_2605_15186
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction
Zhu, Kaixin
Tang, Yiwen
Yang, Yifan
Zhang, Renrui
Zeng, Bohan
Guo, Ziyu
An, Ruichuan
Liu, Zhou
Chen, Qizhi
Qu, Delin
Yoon, Jaehong
Zhang, Wentao
Computer Vision and Pattern Recognition
Artificial Intelligence
High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.
title VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2605.15186