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Main Authors: Kim, Juho, Sandholm, Tuomas
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.15543
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author Kim, Juho
Sandholm, Tuomas
author_facet Kim, Juho
Sandholm, Tuomas
contents Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in game abstraction; however, the domain-specific nature (usually poker) of much of the prior work prevents those techniques from being easily generalized to other settings without extensively analyzing the game at hand. In this paper, we propose a domain-independent approach to game abstraction, which applies word embedding techniques from the field of natural language processing. Treating each action as a word and gameplay data as a corpus, word vectors can be trained to represent each action as a real-valued vector, which can then be clustered to facilitate game abstraction. We also explore the use of foundational embedding models and show that action embeddings obtained this way can capture a surprising amount of information about the underlying game. Experimental results demonstrate that our proposed game abstraction technique is effective, although it does not outperform specialized algorithms tailored to specific games.
format Preprint
id arxiv_https___arxiv_org_abs_2605_15543
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Domain-Independent Game Abstraction using Word Embedding Techniques
Kim, Juho
Sandholm, Tuomas
Computer Science and Game Theory
Artificial Intelligence
Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in game abstraction; however, the domain-specific nature (usually poker) of much of the prior work prevents those techniques from being easily generalized to other settings without extensively analyzing the game at hand. In this paper, we propose a domain-independent approach to game abstraction, which applies word embedding techniques from the field of natural language processing. Treating each action as a word and gameplay data as a corpus, word vectors can be trained to represent each action as a real-valued vector, which can then be clustered to facilitate game abstraction. We also explore the use of foundational embedding models and show that action embeddings obtained this way can capture a surprising amount of information about the underlying game. Experimental results demonstrate that our proposed game abstraction technique is effective, although it does not outperform specialized algorithms tailored to specific games.
title Domain-Independent Game Abstraction using Word Embedding Techniques
topic Computer Science and Game Theory
Artificial Intelligence
url https://arxiv.org/abs/2605.15543