Saved in:
| Main Authors: | Pearl, Naama, Esposito, Stefano, Xu, Haofei, Peleg, Amit, Gschossmann, Patricia, Porzi, Lorenzo, Kontschieder, Peter, Pons-Moll, Gerard, Geiger, Andreas |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2605.15760 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Revising Densification in Gaussian Splatting
by: Bulò, Samuel Rota, et al.
Published: (2024)
by: Bulò, Samuel Rota, et al.
Published: (2024)
Robust Gaussian Splatting
by: Darmon, François, et al.
Published: (2024)
by: Darmon, François, et al.
Published: (2024)
ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives
by: Baranowski, Bartłomiej, et al.
Published: (2025)
by: Baranowski, Bartłomiej, et al.
Published: (2025)
Hardware-Rasterized Ray-Based Gaussian Splatting
by: Bulò, Samuel Rota, et al.
Published: (2025)
by: Bulò, Samuel Rota, et al.
Published: (2025)
Unimotion: Unifying 3D Human Motion Synthesis and Understanding
by: Li, Chuqiao, et al.
Published: (2024)
by: Li, Chuqiao, et al.
Published: (2024)
ReSplat: Learning Recurrent Gaussian Splatting
by: Xu, Haofei, et al.
Published: (2025)
by: Xu, Haofei, et al.
Published: (2025)
Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes
by: Esposito, Stefano, et al.
Published: (2024)
by: Esposito, Stefano, et al.
Published: (2024)
LaRa: Efficient Large-Baseline Radiance Fields
by: Chen, Anpei, et al.
Published: (2024)
by: Chen, Anpei, et al.
Published: (2024)
Multi-Level Neural Scene Graphs for Dynamic Urban Environments
by: Fischer, Tobias, et al.
Published: (2024)
by: Fischer, Tobias, et al.
Published: (2024)
A Recipe for Generating 3D Worlds From a Single Image
by: Schwarz, Katja, et al.
Published: (2025)
by: Schwarz, Katja, et al.
Published: (2025)
FrankenMotion: Part-level Human Motion Generation and Composition
by: Li, Chuqiao, et al.
Published: (2026)
by: Li, Chuqiao, et al.
Published: (2026)
Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows
by: Mir, Aymen, et al.
Published: (2026)
by: Mir, Aymen, et al.
Published: (2026)
Dynamic 3D Gaussian Fields for Urban Areas
by: Fischer, Tobias, et al.
Published: (2024)
by: Fischer, Tobias, et al.
Published: (2024)
DepthSplat: Connecting Gaussian Splatting and Depth
by: Xu, Haofei, et al.
Published: (2024)
by: Xu, Haofei, et al.
Published: (2024)
MultiDiff: Consistent Novel View Synthesis from a Single Image
by: Müller, Norman, et al.
Published: (2024)
by: Müller, Norman, et al.
Published: (2024)
L3DG: Latent 3D Gaussian Diffusion
by: Roessle, Barbara, et al.
Published: (2024)
by: Roessle, Barbara, et al.
Published: (2024)
ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing
by: Chen, Jun-Kun, et al.
Published: (2024)
by: Chen, Jun-Kun, et al.
Published: (2024)
Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
by: Sárándi, István, et al.
Published: (2024)
by: Sárándi, István, et al.
Published: (2024)
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
by: Qian, Zhiyin, et al.
Published: (2023)
by: Qian, Zhiyin, et al.
Published: (2023)
AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors
by: Mir, Aymen, et al.
Published: (2026)
by: Mir, Aymen, et al.
Published: (2026)
Feat2GS: Probing Visual Foundation Models with Gaussian Splatting
by: Chen, Yue, et al.
Published: (2024)
by: Chen, Yue, et al.
Published: (2024)
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
by: Turki, Haithem, et al.
Published: (2023)
by: Turki, Haithem, et al.
Published: (2023)
DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects
by: Tumanyan, Narek, et al.
Published: (2026)
by: Tumanyan, Narek, et al.
Published: (2026)
Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering
by: Youwang, Kim, et al.
Published: (2023)
by: Youwang, Kim, et al.
Published: (2023)
Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
by: Schwarz, Katja, et al.
Published: (2025)
by: Schwarz, Katja, et al.
Published: (2025)
CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization
by: Ackermann, Jan, et al.
Published: (2025)
by: Ackermann, Jan, et al.
Published: (2025)
GASPACHO: Gaussian Splatting for Controllable Humans and Objects
by: Mir, Aymen, et al.
Published: (2025)
by: Mir, Aymen, et al.
Published: (2025)
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting
by: Mir, Aymen, et al.
Published: (2025)
by: Mir, Aymen, et al.
Published: (2025)
NICP: Neural ICP for 3D Human Registration at Scale
by: Marin, Riccardo, et al.
Published: (2023)
by: Marin, Riccardo, et al.
Published: (2023)
NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors
by: He, Yannan, et al.
Published: (2024)
by: He, Yannan, et al.
Published: (2024)
Blendify -- Python rendering framework for Blender
by: Guzov, Vladimir, et al.
Published: (2024)
by: Guzov, Vladimir, et al.
Published: (2024)
InterTrack: Tracking Human Object Interaction without Object Templates
by: Xie, Xianghui, et al.
Published: (2024)
by: Xie, Xianghui, et al.
Published: (2024)
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
by: Chen, Yuedong, et al.
Published: (2024)
by: Chen, Yuedong, et al.
Published: (2024)
ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation
by: Youwang, Kim, et al.
Published: (2026)
by: Youwang, Kim, et al.
Published: (2026)
FlowR: Flowing from Sparse to Dense 3D Reconstructions
by: Fischer, Tobias, et al.
Published: (2025)
by: Fischer, Tobias, et al.
Published: (2025)
Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergy
by: Xue, Yuxuan, et al.
Published: (2024)
by: Xue, Yuxuan, et al.
Published: (2024)
Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
by: Xue, Yuxuan, et al.
Published: (2024)
by: Xue, Yuxuan, et al.
Published: (2024)
InfiniHuman: Infinite 3D Human Creation with Precise Control
by: Xue, Yuxuan, et al.
Published: (2025)
by: Xue, Yuxuan, et al.
Published: (2025)
Generating Continual Human Motion in Diverse 3D Scenes
by: Mir, Aymen, et al.
Published: (2023)
by: Mir, Aymen, et al.
Published: (2023)
Ref-DGS: Reflective Dual Gaussian Splatting
by: Fan, Ningjing, et al.
Published: (2026)
by: Fan, Ningjing, et al.
Published: (2026)
Similar Items
-
Revising Densification in Gaussian Splatting
by: Bulò, Samuel Rota, et al.
Published: (2024) -
Robust Gaussian Splatting
by: Darmon, François, et al.
Published: (2024) -
ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives
by: Baranowski, Bartłomiej, et al.
Published: (2025) -
Hardware-Rasterized Ray-Based Gaussian Splatting
by: Bulò, Samuel Rota, et al.
Published: (2025) -
Unimotion: Unifying 3D Human Motion Synthesis and Understanding
by: Li, Chuqiao, et al.
Published: (2024)