GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Fuente: arXiv
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Hauptverfasser: Kim, Junho, Cao, Xu, Yang, Houze, Boote, Bikram, Jojic, Ana, Ryan, Fiona, Lai, Bolin, Lee, Sangmin, Rehg, James M.
Format: Preprint
Veröffentlicht: 2026
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author Kim, Junho
Cao, Xu
Yang, Houze
Boote, Bikram
Jojic, Ana
Ryan, Fiona
Lai, Bolin
Lee, Sangmin
Rehg, James M.
author_facet Kim, Junho
Cao, Xu
Yang, Houze
Boote, Bikram
Jojic, Ana
Ryan, Fiona
Lai, Bolin
Lee, Sangmin
Rehg, James M.
contents Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2605_15764
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions
Kim, Junho
Cao, Xu
Yang, Houze
Boote, Bikram
Jojic, Ana
Ryan, Fiona
Lai, Bolin
Lee, Sangmin
Rehg, James M.
Computer Vision and Pattern Recognition
Artificial Intelligence
Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
title GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2605.15764