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Main Authors: Hu, Jichen, Guo, Jiawei, Cen, Jiazhong, Yang, Chen, Li, Sikuang, Shen, Wei
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.15843
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author Hu, Jichen
Guo, Jiawei
Cen, Jiazhong
Yang, Chen
Li, Sikuang
Shen, Wei
author_facet Hu, Jichen
Guo, Jiawei
Cen, Jiazhong
Yang, Chen
Li, Sikuang
Shen, Wei
contents Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.
format Preprint
id arxiv_https___arxiv_org_abs_2605_15843
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
Hu, Jichen
Guo, Jiawei
Cen, Jiazhong
Yang, Chen
Li, Sikuang
Shen, Wei
Computer Vision and Pattern Recognition
Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.
title WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.15843