Saved in:
| Main Author: | Zhang, JunFeng |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2605.16306 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation
by: Yang, Dingdong, et al.
Published: (2026)
by: Yang, Dingdong, et al.
Published: (2026)
ReCoM: Realistic Co-Speech Motion Generation with Recurrent Embedded Transformer
by: Xie, Yong, et al.
Published: (2025)
by: Xie, Yong, et al.
Published: (2025)
A 3D Generation Framework from Cross Modality to Parameterized Primitive
by: Liang, Yiming, et al.
Published: (2025)
by: Liang, Yiming, et al.
Published: (2025)
Automatic Method Illustration Generation for AI Scientific Papers via Drawing Middleware Creation, Evolution, and Orchestration
by: Li, Zhuoling, et al.
Published: (2026)
by: Li, Zhuoling, et al.
Published: (2026)
PESTalk: Speech-Driven 3D Facial Animation with Personalized Emotional Styles
by: Han, Tianshun, et al.
Published: (2025)
by: Han, Tianshun, et al.
Published: (2025)
STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support
by: Zhang, Chenqi, et al.
Published: (2025)
by: Zhang, Chenqi, et al.
Published: (2025)
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
by: Zhang, Jia-peng, et al.
Published: (2026)
by: Zhang, Jia-peng, et al.
Published: (2026)
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model
by: Qiu, Feng, et al.
Published: (2024)
by: Qiu, Feng, et al.
Published: (2024)
BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization
by: Ni, Zhengyang, et al.
Published: (2026)
by: Ni, Zhengyang, et al.
Published: (2026)
Adv-BMT: Bidirectional Motion Transformer for Safety-Critical Traffic Scenario Generation
by: Liu, Yuxin, et al.
Published: (2025)
by: Liu, Yuxin, et al.
Published: (2025)
RealFill: Reference-Driven Generation for Authentic Image Completion
by: Tang, Luming, et al.
Published: (2023)
by: Tang, Luming, et al.
Published: (2023)
Make It Count: Text-to-Image Generation with an Accurate Number of Objects
by: Binyamin, Lital, et al.
Published: (2024)
by: Binyamin, Lital, et al.
Published: (2024)
Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes
by: Stippel, Christian, et al.
Published: (2025)
by: Stippel, Christian, et al.
Published: (2025)
From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent
by: Sohn, Samuel S., et al.
Published: (2024)
by: Sohn, Samuel S., et al.
Published: (2024)
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
by: Zhang, Yuqing, et al.
Published: (2024)
by: Zhang, Yuqing, et al.
Published: (2024)
AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era
by: Jiang, Yudong, et al.
Published: (2024)
by: Jiang, Yudong, et al.
Published: (2024)
An Efficient Multilevel Preconditioned Nonlinear Conjugate Gradient Method for Incremental Potential Contact
by: Zhang, Yu, et al.
Published: (2026)
by: Zhang, Yu, et al.
Published: (2026)
Screen, Cache, and Match: A Training-Free Causality-Consistent Reference Frame Framework for Human Animation
by: Wang, Jianan, et al.
Published: (2025)
by: Wang, Jianan, et al.
Published: (2025)
Open-Sora 2.0: Training a Commercial-Level Video Generation Model in $200k
by: Zheng, Zangwei, et al.
Published: (2025)
by: Zheng, Zangwei, et al.
Published: (2025)
SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars
by: Lee, Jaeseong, et al.
Published: (2024)
by: Lee, Jaeseong, et al.
Published: (2024)
Lazy Diffusion Transformer for Interactive Image Editing
by: Nitzan, Yotam, et al.
Published: (2024)
by: Nitzan, Yotam, et al.
Published: (2024)
Accurate Differential Operators for Hybrid Neural Fields
by: Chetan, Aditya, et al.
Published: (2023)
by: Chetan, Aditya, et al.
Published: (2023)
Learn2Fold: Structured Origami Generation with World Model Planning
by: Huang, Yanjia, et al.
Published: (2026)
by: Huang, Yanjia, et al.
Published: (2026)
GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations
by: Li, Ziwei, et al.
Published: (2026)
by: Li, Ziwei, et al.
Published: (2026)
Tool-Augmented Agent for Closed-loop Optimization,Simulation,and Modeling Orchestration
by: Deng, Liyuan, et al.
Published: (2026)
by: Deng, Liyuan, et al.
Published: (2026)
PolycubeNet: A Dual-latent Diffusion Model for Polycube-Based Hexahedral Mesh Generation
by: He, Lu, et al.
Published: (2026)
by: He, Lu, et al.
Published: (2026)
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
by: Wang, Zhiquan, et al.
Published: (2026)
by: Wang, Zhiquan, et al.
Published: (2026)
COSMO-Agent: Tool-Augmented Agent for Closed-loop Optimization,Simulation,and Modeling Orchestration
by: Deng, Liyuan, et al.
Published: (2026)
by: Deng, Liyuan, et al.
Published: (2026)
CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction
by: Chang, Zhe, et al.
Published: (2026)
by: Chang, Zhe, et al.
Published: (2026)
Learning to Build Shapes by Extrusion
by: Christiansen, Thor Vestergaard, et al.
Published: (2026)
by: Christiansen, Thor Vestergaard, et al.
Published: (2026)
MUSIC: Learning Muscle-Driven Dexterous Hand Control
by: Xu, Pei, et al.
Published: (2026)
by: Xu, Pei, et al.
Published: (2026)
Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments
by: Wu, Jianhui, et al.
Published: (2026)
by: Wu, Jianhui, et al.
Published: (2026)
ALGOGEN: Tool-Generated Verifiable Traces for Reliable Algorithm Visualization
by: Liao, Kunpeng, et al.
Published: (2026)
by: Liao, Kunpeng, et al.
Published: (2026)
Variation-aware Flexible 3D Gaussian Editing
by: Qin, Hao, et al.
Published: (2026)
by: Qin, Hao, et al.
Published: (2026)
Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
Generative Detail Enhancement for Physically Based Materials
by: Hadadan, Saeed, et al.
Published: (2025)
by: Hadadan, Saeed, et al.
Published: (2025)
Emergent Crowds Dynamics from Language-Driven Multi-Agent Interactions
by: Liu, Yibo, et al.
Published: (2025)
by: Liu, Yibo, et al.
Published: (2025)
LL3M: Large Language 3D Modelers
by: Lu, Sining, et al.
Published: (2025)
by: Lu, Sining, et al.
Published: (2025)
SpringTime: Learning Simulatable Models of Cloth with Spatially-varying Constitutive Properties
by: Chen, Guanxiong, et al.
Published: (2025)
by: Chen, Guanxiong, et al.
Published: (2025)
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms
by: Sasso, Elio, et al.
Published: (2023)
by: Sasso, Elio, et al.
Published: (2023)
Similar Items
-
MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation
by: Yang, Dingdong, et al.
Published: (2026) -
ReCoM: Realistic Co-Speech Motion Generation with Recurrent Embedded Transformer
by: Xie, Yong, et al.
Published: (2025) -
A 3D Generation Framework from Cross Modality to Parameterized Primitive
by: Liang, Yiming, et al.
Published: (2025) -
Automatic Method Illustration Generation for AI Scientific Papers via Drawing Middleware Creation, Evolution, and Orchestration
by: Li, Zhuoling, et al.
Published: (2026) -
PESTalk: Speech-Driven 3D Facial Animation with Personalized Emotional Styles
by: Han, Tianshun, et al.
Published: (2025)