Linear Programming Approach to Deceptive Path Planning Game with Goal Selection

Fuente: arXiv
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Main Authors: Rostobaya, Violetta, Guan, Yue, Berneburg, James, Shishika, Daigo
Format: Preprint
Published: 2026
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author Rostobaya, Violetta
Guan, Yue
Berneburg, James
Shishika, Daigo
author_facet Rostobaya, Violetta
Guan, Yue
Berneburg, James
Shishika, Daigo
contents In adversarial settings, a mobile agent may strategically plan its motion to influence an opponent's inference about its intended goal. We study deceptive path planning in a scenario where a mobile agent aims to reach a privately selected goal while an adversarial observer allocates limited defensive resources based on the observed trajectory. Unlike classical path-planning and goal-recognition approaches that model observers as passive inference process, our game-theoretic formulation models them as strategic decision-makers. For the resulting dynamic asymmetric-information game, we develop an efficient solution method that combines a linear programming formulation with the Double Oracle algorithm. To evaluate performance, we introduce metrics that quantify both the risk and the effectiveness of deception and provide illustrative numerical examples.
format Preprint
id arxiv_https___arxiv_org_abs_2605_16548
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Linear Programming Approach to Deceptive Path Planning Game with Goal Selection
Rostobaya, Violetta
Guan, Yue
Berneburg, James
Shishika, Daigo
Systems and Control
In adversarial settings, a mobile agent may strategically plan its motion to influence an opponent's inference about its intended goal. We study deceptive path planning in a scenario where a mobile agent aims to reach a privately selected goal while an adversarial observer allocates limited defensive resources based on the observed trajectory. Unlike classical path-planning and goal-recognition approaches that model observers as passive inference process, our game-theoretic formulation models them as strategic decision-makers. For the resulting dynamic asymmetric-information game, we develop an efficient solution method that combines a linear programming formulation with the Double Oracle algorithm. To evaluate performance, we introduce metrics that quantify both the risk and the effectiveness of deception and provide illustrative numerical examples.
title Linear Programming Approach to Deceptive Path Planning Game with Goal Selection
topic Systems and Control
url https://arxiv.org/abs/2605.16548