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Bibliographic Details
Main Author: Wald, Ingo
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.16697
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author Wald, Ingo
author_facet Wald, Ingo
contents We look at the problem of Ordered Front-To-Back Any-Hit Traversal (FTB); i.e., a traversal that iterates through successive hits along a ray in a guaranteed front to back-sorted order, and without skip- ping any intersections even if they occur at the same distance. We describe multiple different ways of solving this problem within the constraints of the existing ray tracing pipeline, and evaluate the different realizations.
format Preprint
id arxiv_https___arxiv_org_abs_2605_16697
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Ordered Front-to-back Any-Hit Traversal in RTX
Wald, Ingo
Graphics
Computational Geometry
We look at the problem of Ordered Front-To-Back Any-Hit Traversal (FTB); i.e., a traversal that iterates through successive hits along a ray in a guaranteed front to back-sorted order, and without skip- ping any intersections even if they occur at the same distance. We describe multiple different ways of solving this problem within the constraints of the existing ray tracing pipeline, and evaluate the different realizations.
title Ordered Front-to-back Any-Hit Traversal in RTX
topic Graphics
Computational Geometry
url https://arxiv.org/abs/2605.16697