QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

Fuente: arXiv
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Main Authors: Zhang, Yiheng, Zhu, Zhe, Shen, Tingrui, Cai, Zhuojiang, Li, Tianxiao, Zhao, Zixing, Dong, Qiujie, Dou, Zhiyang, Wang, Jiepeng, Wan, Le, Wang, Yuwang, Wang, Wenping, Liu, Yuan, Lin, Cheng
Format: Preprint
Published: 2026
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author Zhang, Yiheng
Zhu, Zhe
Shen, Tingrui
Cai, Zhuojiang
Li, Tianxiao
Zhao, Zixing
Dong, Qiujie
Dou, Zhiyang
Wang, Jiepeng
Wan, Le
Wang, Yuwang
Wang, Wenping
Liu, Yuan
Lin, Cheng
author_facet Zhang, Yiheng
Zhu, Zhe
Shen, Tingrui
Cai, Zhuojiang
Li, Tianxiao
Zhao, Zixing
Dong, Qiujie
Dou, Zhiyang
Wang, Jiepeng
Wan, Le
Wang, Yuwang
Wang, Wenping
Liu, Yuan
Lin, Cheng
contents The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.
format Preprint
id arxiv_https___arxiv_org_abs_2605_16813
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
Zhang, Yiheng
Zhu, Zhe
Shen, Tingrui
Cai, Zhuojiang
Li, Tianxiao
Zhao, Zixing
Dong, Qiujie
Dou, Zhiyang
Wang, Jiepeng
Wan, Le
Wang, Yuwang
Wang, Wenping
Liu, Yuan
Lin, Cheng
Graphics
Computer Vision and Pattern Recognition
The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.
title QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.16813