Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting

Fuente: arXiv
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Main Authors: Gois, João Paulo, Nonato, Luis Gustavo
Format: Preprint
Published: 2026
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author Gois, João Paulo
Nonato, Luis Gustavo
author_facet Gois, João Paulo
Nonato, Luis Gustavo
contents Dimensionality reduction algorithms map high-dimensional data into visualizable 2D or 3D spaces, but traditionally rely on a discrete point-cloud paradigm. This discrete abstraction is susceptible to visual occlusion and artificial discontinuities, often failing to represent the continuous density of the underlying manifold. To address these limitations, we introduce Topo-GS, a framework that repurposes 3D Gaussian Splatting (3DGS) to cast multidimensional projection as a meshless volumetric reconstruction process. Instead of standard photometric losses, Topo-GS is driven by local geometric constraints. By solving orthogonal Procrustes targets, the optimization enforces an As-Rigid-As-Possible prior while explicitly aligning the spatial covariance of each Gaussian to the local tangent space. Recognizing that unrolling data of varying intrinsic dimensionalities requires distinct spatial treatments, we utilize a topology-aware strategy that tailors the loss formulation to preserve either continuous 1D trajectories or cohesive 2D surfaces. Quantitative and visual evaluations demonstrate that Topo-GS successfully transforms discrete scatter plots into continuous volumetric representations, where inherent projection distortions explicitly manifest as observable geometric variations, while preserving local topological fidelity comparable to discrete baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2605_17011
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
Gois, João Paulo
Nonato, Luis Gustavo
Graphics
Computer Vision and Pattern Recognition
Machine Learning
Dimensionality reduction algorithms map high-dimensional data into visualizable 2D or 3D spaces, but traditionally rely on a discrete point-cloud paradigm. This discrete abstraction is susceptible to visual occlusion and artificial discontinuities, often failing to represent the continuous density of the underlying manifold. To address these limitations, we introduce Topo-GS, a framework that repurposes 3D Gaussian Splatting (3DGS) to cast multidimensional projection as a meshless volumetric reconstruction process. Instead of standard photometric losses, Topo-GS is driven by local geometric constraints. By solving orthogonal Procrustes targets, the optimization enforces an As-Rigid-As-Possible prior while explicitly aligning the spatial covariance of each Gaussian to the local tangent space. Recognizing that unrolling data of varying intrinsic dimensionalities requires distinct spatial treatments, we utilize a topology-aware strategy that tailors the loss formulation to preserve either continuous 1D trajectories or cohesive 2D surfaces. Quantitative and visual evaluations demonstrate that Topo-GS successfully transforms discrete scatter plots into continuous volumetric representations, where inherent projection distortions explicitly manifest as observable geometric variations, while preserving local topological fidelity comparable to discrete baselines.
title Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2605.17011