Modelling Network Resilience: The Complexity of Some Graph Division Games

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Gutowski, Grzegorz, Junosza-Szaniawski, Konstanty, Lauerbach, Antonio, Wolff, Alexander
Format: Preprint
Publié: 2026
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866910229337210880
author Gutowski, Grzegorz
Junosza-Szaniawski, Konstanty
Lauerbach, Antonio
Wolff, Alexander
author_facet Gutowski, Grzegorz
Junosza-Szaniawski, Konstanty
Lauerbach, Antonio
Wolff, Alexander
contents Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited number of controllers on graph vertices, while an attacker deletes a limited number of vertices. The defender score is the total number of surviving vertices reachable from any remaining controller. We formalize the computational problems associated with various game dynamics (defender plays first; attacker plays first; players play simultaneously; pure or mixed strategies). We show that these natural problems are $\mathsf{NP}$-complete or $Σ^\mathsf{P}_2$-complete, depending on the specific variant. These hardness results provide limitations for optimal controller placement algorithms under different notions of quality of a solution. Finally, we present structural insights that yield efficient algorithms for restricted graph classes (namely interval graphs and graphs of bounded treewidth).
format Preprint
id arxiv_https___arxiv_org_abs_2605_17572
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Modelling Network Resilience: The Complexity of Some Graph Division Games
Gutowski, Grzegorz
Junosza-Szaniawski, Konstanty
Lauerbach, Antonio
Wolff, Alexander
Computational Complexity
Computer Science and Game Theory
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited number of controllers on graph vertices, while an attacker deletes a limited number of vertices. The defender score is the total number of surviving vertices reachable from any remaining controller. We formalize the computational problems associated with various game dynamics (defender plays first; attacker plays first; players play simultaneously; pure or mixed strategies). We show that these natural problems are $\mathsf{NP}$-complete or $Σ^\mathsf{P}_2$-complete, depending on the specific variant. These hardness results provide limitations for optimal controller placement algorithms under different notions of quality of a solution. Finally, we present structural insights that yield efficient algorithms for restricted graph classes (namely interval graphs and graphs of bounded treewidth).
title Modelling Network Resilience: The Complexity of Some Graph Division Games
topic Computational Complexity
Computer Science and Game Theory
url https://arxiv.org/abs/2605.17572