WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Fuente: arXiv
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Hauptverfasser: Zhang, Wenyu, You, Guoliang, Tianlun, Zhao, Haotian, Zhu, Tianshu, Wang, Haoran, Tang, Xiaoxuan, Dai, Mingyang, Gu, Jingnan, Dong, Daxiang, Wu, Jianmin
Format: Preprint
Veröffentlicht: 2026
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author Zhang, Wenyu
You, Guoliang
Tianlun
Zhao, Haotian
Zhu, Tianshu
Wang, Haoran
Tang, Xiaoxuan
Dai, Mingyang
Gu, Jingnan
Dong, Daxiang
Wu, Jianmin
author_facet Zhang, Wenyu
You, Guoliang
Tianlun
Zhao, Haotian
Zhu, Tianshu
Wang, Haoran
Tang, Xiaoxuan
Dai, Mingyang
Gu, Jingnan
Dong, Daxiang
Wu, Jianmin
contents Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.
format Preprint
id arxiv_https___arxiv_org_abs_2605_17637
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
Zhang, Wenyu
You, Guoliang
Tianlun
Zhao, Haotian
Zhu, Tianshu
Wang, Haoran
Tang, Xiaoxuan
Dai, Mingyang
Gu, Jingnan
Dong, Daxiang
Wu, Jianmin
Artificial Intelligence
cs.AI
Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.
title WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
topic Artificial Intelligence
cs.AI
url https://arxiv.org/abs/2605.17637