A real time lighting technique for procedurally generated 2d isometric game terrains
Fuente:
arXiv
Guardado en:
| Autores principales: | Rodrigues, Érick Oliveira, Clua, Esteban |
|---|---|
| Formato: | Preprint |
| Publicado: |
2026
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Physically‐based analytical erosion for fast terrain generation
por: Petros Tzathas, et al.
Publicado: (2024)
por: Petros Tzathas, et al.
Publicado: (2024)
Hi-d maps: An interactive visualization technique for multi-dimensional categorical data
por: Reza, Radi Muhammad, et al.
Publicado: (2025)
por: Reza, Radi Muhammad, et al.
Publicado: (2025)
Mìmir: A real-time interactive visualization library for CUDA programs
por: Carter, Francisco, et al.
Publicado: (2025)
por: Carter, Francisco, et al.
Publicado: (2025)
Arc Blanc: a real time ocean simulation framework
por: Algis, David, et al.
Publicado: (2025)
por: Algis, David, et al.
Publicado: (2025)
Easy real-time collision detection
por: Fabrizio, Jonathan
Publicado: (2024)
por: Fabrizio, Jonathan
Publicado: (2024)
Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading
por: Geronikolakis, Efstratios, et al.
Publicado: (2025)
por: Geronikolakis, Efstratios, et al.
Publicado: (2025)
Curve resampling based high-quality high-order unstructured quadrilateral mesh generation
por: Weng, Yongjia, et al.
Publicado: (2026)
por: Weng, Yongjia, et al.
Publicado: (2026)
An inverse modeling method to estimate undertain spatial configurations from 2d information and time-based visual discriminations
por: Cutellic, Pierre
Publicado: (2023)
por: Cutellic, Pierre
Publicado: (2023)
A survey of facial recognition techniques
por: Bahjat, Aya Kaysan
Publicado: (2026)
por: Bahjat, Aya Kaysan
Publicado: (2026)
Real-time Rendering with a Neural Irradiance Volume
por: Coomans, Arno, et al.
Publicado: (2026)
por: Coomans, Arno, et al.
Publicado: (2026)
Differentiable solver for time-dependent deformation problems with contact
por: Huang, Zizhou, et al.
Publicado: (2022)
por: Huang, Zizhou, et al.
Publicado: (2022)
The impact of differences in facial features between real speakers and 3D face models on synthesized lip motions
por: Algadhy, Rabab, et al.
Publicado: (2024)
por: Algadhy, Rabab, et al.
Publicado: (2024)
Neural Super-Resolution for Real-time Rendering with Radiance Demodulation
por: Li, Jia, et al.
Publicado: (2023)
por: Li, Jia, et al.
Publicado: (2023)
Real-time and Controllable Reactive Motion Synthesis via Intention Guidance
por: Zhang, Xiaotang, et al.
Publicado: (2025)
por: Zhang, Xiaotang, et al.
Publicado: (2025)
Vector sketch animation generation with differentiable motion trajectories
por: X. Zhu, et al.
Publicado: (2026)
por: X. Zhu, et al.
Publicado: (2026)
GPolylla: Fully GPU-accelerated polygonal mesh generator
por: Salinas-Fernández, Sergio, et al.
Publicado: (2024)
por: Salinas-Fernández, Sergio, et al.
Publicado: (2024)
Hierarchical Co‐generation of Parcels and Streets in Urban Modeling
por: Zebin Chen, et al.
Publicado: (2024)
por: Zebin Chen, et al.
Publicado: (2024)
A real-time rendering method for high albedo anisotropic materials with multiple scattering
por: Fang, Shun, et al.
Publicado: (2024)
por: Fang, Shun, et al.
Publicado: (2024)
Neural Scene Baking for Permutation Invariant Transparency Rendering with Real-time Global Illumination
por: Zhang, Ziyang, et al.
Publicado: (2024)
por: Zhang, Ziyang, et al.
Publicado: (2024)
Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
por: Zhao, Hanwen, et al.
Publicado: (2025)
por: Zhao, Hanwen, et al.
Publicado: (2025)
ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
por: Cheynel, Théo, et al.
Publicado: (2025)
por: Cheynel, Théo, et al.
Publicado: (2025)
Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning
por: Zhou, Tiansong, et al.
Publicado: (2024)
por: Zhou, Tiansong, et al.
Publicado: (2024)
Computational techniques enabling the perception of virtual images exclusive to the retinal afterimage
por: de Jong, Staas, et al.
Publicado: (2025)
por: de Jong, Staas, et al.
Publicado: (2025)
Survey on differential estimators for 3d point clouds
por: Léo Arnal–Anger, et al.
Publicado: (2026)
por: Léo Arnal–Anger, et al.
Publicado: (2026)
Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems
por: R. Assaf, et al.
Publicado: (2024)
por: R. Assaf, et al.
Publicado: (2024)
InstantRetouch: Personalized Image Retouching without Test-time Fine-tuning Using an Asymmetric Auto-Encoder
por: Weldengus, Temesgen Muruts, et al.
Publicado: (2025)
por: Weldengus, Temesgen Muruts, et al.
Publicado: (2025)
AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping
por: Titov, Andrey, et al.
Publicado: (2025)
por: Titov, Andrey, et al.
Publicado: (2025)
SVGEditBench V2: A Benchmark for Instruction-based SVG Editing
por: Nishina, Kunato, et al.
Publicado: (2025)
por: Nishina, Kunato, et al.
Publicado: (2025)
2+2D Texture for Full Positive Parallax Effect
por: Dias, Alexandre Yip Gonçalves, et al.
Publicado: (2024)
por: Dias, Alexandre Yip Gonçalves, et al.
Publicado: (2024)
Real-time Diverse Motion In-betweening with Space-time Control
por: Chu, Yuchen, et al.
Publicado: (2024)
por: Chu, Yuchen, et al.
Publicado: (2024)
Generative AI for 2D Character Animation
por: Guajardo, Jaime, et al.
Publicado: (2024)
por: Guajardo, Jaime, et al.
Publicado: (2024)
Representing and Modeling Inconsistent, Impossible, and Incoherent Shapes and Scenes with 2D Non-Conservative Vector Fields mapped on 2-Complexes
por: Akleman, Ergun, et al.
Publicado: (2023)
por: Akleman, Ergun, et al.
Publicado: (2023)
Scalar Representation of 2D Steady Vector Fields
por: Theisel, Holger, et al.
Publicado: (2024)
por: Theisel, Holger, et al.
Publicado: (2024)
Polynomial 2D Biharmonic Coordinates for High-order Cages
por: Liu, Shibo, et al.
Publicado: (2025)
por: Liu, Shibo, et al.
Publicado: (2025)
T2Bs: Text-to-Character Blendshapes via Video Generation
por: Luo, Jiahao, et al.
Publicado: (2025)
por: Luo, Jiahao, et al.
Publicado: (2025)
SZ Sequences: Binary-Based $(0, 2^q)$-Sequences
por: Ahmed, Abdalla G. M., et al.
Publicado: (2025)
por: Ahmed, Abdalla G. M., et al.
Publicado: (2025)
Animating Childlike Drawings with 2.5D Character Rigs
por: Smith, Harrison Jesse, et al.
Publicado: (2025)
por: Smith, Harrison Jesse, et al.
Publicado: (2025)
P2M++: Enhanced Solver for Point-to-Mesh Distance Queries
por: Guo, Qinghao, et al.
Publicado: (2026)
por: Guo, Qinghao, et al.
Publicado: (2026)
Sublimation intended for small formats: historical dimension, procedural steps, supplies and equipment
por: David Guilhon
Publicado: (2023)
por: David Guilhon
Publicado: (2023)
Event-T2M: Event-level Conditioning for Complex Text-to-Motion Synthesis
por: Hong, Seong-Eun, et al.
Publicado: (2026)
por: Hong, Seong-Eun, et al.
Publicado: (2026)
Ejemplares similares
-
Physically‐based analytical erosion for fast terrain generation
por: Petros Tzathas, et al.
Publicado: (2024) -
Hi-d maps: An interactive visualization technique for multi-dimensional categorical data
por: Reza, Radi Muhammad, et al.
Publicado: (2025) -
Mìmir: A real-time interactive visualization library for CUDA programs
por: Carter, Francisco, et al.
Publicado: (2025) -
Arc Blanc: a real time ocean simulation framework
por: Algis, David, et al.
Publicado: (2025) -
Easy real-time collision detection
por: Fabrizio, Jonathan
Publicado: (2024)