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Auteurs principaux: Chan, Hau, Lin, Jianan, Qin, Zining, Wang, Chenhao
Format: Preprint
Publié: 2026
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Accès en ligne:https://arxiv.org/abs/2605.18626
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author Chan, Hau
Lin, Jianan
Qin, Zining
Wang, Chenhao
author_facet Chan, Hau
Lin, Jianan
Qin, Zining
Wang, Chenhao
contents Man-made and natural disruptions such as planned constructions on roads, suspensions of bridges, and blocked roads by trees/mudslides/floods can often create obstacles that separate two connected regions. As a result, the traveling and reachability of agents from their respective regions to other regions can be affected. To minimize the impact of the obstacles and maintain agent accessibility, we initiate the problem of constructing a new pathway (e.g., a detour or new bridge) connecting the regions disconnected by obstacles from the mechanism design perspective. In the problem, each agent in their region has a private location and is required to access the other region. The cost of an agent is the distance from their location to the other region via the pathway. Our goal is to design strategyproof mechanisms that elicit truthful locations from the agents and approximately optimize the social or maximum cost of agents by determining locations in the regions for building a pathway. We provide a characterization of all strategyproof and anonymous mechanisms. For the social and maximum costs, we provide upper and lower bounds on the approximation ratios of strategyproof mechanisms.
format Preprint
id arxiv_https___arxiv_org_abs_2605_18626
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Mechanism Design for Connecting Regions Under Disruptions
Chan, Hau
Lin, Jianan
Qin, Zining
Wang, Chenhao
Computer Science and Game Theory
Man-made and natural disruptions such as planned constructions on roads, suspensions of bridges, and blocked roads by trees/mudslides/floods can often create obstacles that separate two connected regions. As a result, the traveling and reachability of agents from their respective regions to other regions can be affected. To minimize the impact of the obstacles and maintain agent accessibility, we initiate the problem of constructing a new pathway (e.g., a detour or new bridge) connecting the regions disconnected by obstacles from the mechanism design perspective. In the problem, each agent in their region has a private location and is required to access the other region. The cost of an agent is the distance from their location to the other region via the pathway. Our goal is to design strategyproof mechanisms that elicit truthful locations from the agents and approximately optimize the social or maximum cost of agents by determining locations in the regions for building a pathway. We provide a characterization of all strategyproof and anonymous mechanisms. For the social and maximum costs, we provide upper and lower bounds on the approximation ratios of strategyproof mechanisms.
title Mechanism Design for Connecting Regions Under Disruptions
topic Computer Science and Game Theory
url https://arxiv.org/abs/2605.18626