SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

Fuente: arXiv
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Hauptverfasser: Jiang, Wencan, Zhang, Jiangning, Mei, Jianbiao, Liu, Jinzhuo, Yang, Yu, Hu, Xiaobin, Xue, Zhucun, Liu, Yong, Tao, Dacheng
Format: Preprint
Veröffentlicht: 2026
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author Jiang, Wencan
Zhang, Jiangning
Mei, Jianbiao
Liu, Jinzhuo
Yang, Yu
Hu, Xiaobin
Xue, Zhucun
Liu, Yong
Tao, Dacheng
author_facet Jiang, Wencan
Zhang, Jiangning
Mei, Jianbiao
Liu, Jinzhuo
Yang, Yu
Hu, Xiaobin
Xue, Zhucun
Liu, Yong
Tao, Dacheng
contents Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
format Preprint
id arxiv_https___arxiv_org_abs_2605_18636
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
Jiang, Wencan
Zhang, Jiangning
Mei, Jianbiao
Liu, Jinzhuo
Yang, Yu
Hu, Xiaobin
Xue, Zhucun
Liu, Yong
Tao, Dacheng
Computer Vision and Pattern Recognition
Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
title SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.18636