Saved in:
Bibliographic Details
Main Authors: Xu, Kunqi, Li, Jitao, Ye, Jianglong, Tang, Tianshu, Liu, Isabella, Liu, Sifei, Zou, Xueyan
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.18743
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866914581322924032
author Xu, Kunqi
Li, Jitao
Ye, Jianglong
Tang, Tianshu
Liu, Isabella
Liu, Sifei
Zou, Xueyan
author_facet Xu, Kunqi
Li, Jitao
Ye, Jianglong
Tang, Tianshu
Liu, Isabella
Liu, Sifei
Zou, Xueyan
contents Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.
format Preprint
id arxiv_https___arxiv_org_abs_2605_18743
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle WorldString: Actionable World Representation
Xu, Kunqi
Li, Jitao
Ye, Jianglong
Tang, Tianshu
Liu, Isabella
Liu, Sifei
Zou, Xueyan
Artificial Intelligence
Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.
title WorldString: Actionable World Representation
topic Artificial Intelligence
url https://arxiv.org/abs/2605.18743