MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
Fuente:
arXiv
Saved in:
| Main Authors: | Zhao, Beizhen, Yu, Sicheng, Yin, Ziran, Shen, Dongxu, Wang, Hao |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
by: Zhao, Beizhen, et al.
Published: (2026)
by: Zhao, Beizhen, et al.
Published: (2026)
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
by: Wang, Zijian, et al.
Published: (2025)
by: Wang, Zijian, et al.
Published: (2025)
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
by: Zhao, Beizhen, et al.
Published: (2025)
by: Zhao, Beizhen, et al.
Published: (2025)
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
by: Zhou, Yifan, et al.
Published: (2025)
by: Zhou, Yifan, et al.
Published: (2025)
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
by: Zhao, Yibo, et al.
Published: (2026)
by: Zhao, Yibo, et al.
Published: (2026)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes
by: Zhang, Chenhao, et al.
Published: (2025)
by: Zhang, Chenhao, et al.
Published: (2025)
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
by: Choi, Euntae, et al.
Published: (2024)
by: Choi, Euntae, et al.
Published: (2024)
NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation
by: Li, Sicheng, et al.
Published: (2024)
by: Li, Sicheng, et al.
Published: (2024)
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
by: Meng, Jiarui, et al.
Published: (2024)
by: Meng, Jiarui, et al.
Published: (2024)
MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection
by: Lee, Jee Won, et al.
Published: (2025)
by: Lee, Jee Won, et al.
Published: (2025)
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
by: Mallick, Saswat Subhajyoti, et al.
Published: (2024)
by: Mallick, Saswat Subhajyoti, et al.
Published: (2024)
OT-Talk: Animating 3D Talking Head with Optimal Transportation
by: Wang, Xinmu, et al.
Published: (2025)
by: Wang, Xinmu, et al.
Published: (2025)
Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation
by: Chharia, Aviral, et al.
Published: (2026)
by: Chharia, Aviral, et al.
Published: (2026)
GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
by: Zhu, Zuo-Liang, et al.
Published: (2024)
by: Zhu, Zuo-Liang, et al.
Published: (2024)
SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping
by: Tu, Allen, et al.
Published: (2025)
by: Tu, Allen, et al.
Published: (2025)
Extreme Views: 3DGS Filter for Novel View Synthesis from Out-of-Distribution Camera Poses
by: Bowness, Damian, et al.
Published: (2025)
by: Bowness, Damian, et al.
Published: (2025)
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
by: Zahid, Sohaib, et al.
Published: (2025)
by: Zahid, Sohaib, et al.
Published: (2025)
3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization
by: Jiang, Peng, et al.
Published: (2024)
by: Jiang, Peng, et al.
Published: (2024)
ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination
by: Dihlmann, Jan-Niklas, et al.
Published: (2026)
by: Dihlmann, Jan-Niklas, et al.
Published: (2026)
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
by: M. T. Bagdasarian, et al.
Published: (2025)
by: M. T. Bagdasarian, et al.
Published: (2025)
VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting
by: Nowak, Mateusz, et al.
Published: (2025)
by: Nowak, Mateusz, et al.
Published: (2025)
PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives
by: Lee, Zachary, et al.
Published: (2026)
by: Lee, Zachary, et al.
Published: (2026)
Ref-DGS: Reflective Dual Gaussian Splatting
by: Fan, Ningjing, et al.
Published: (2026)
by: Fan, Ningjing, et al.
Published: (2026)
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
by: Ren, Xiao, et al.
Published: (2026)
by: Ren, Xiao, et al.
Published: (2026)
Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction
by: Wei, Dongxu, et al.
Published: (2024)
by: Wei, Dongxu, et al.
Published: (2024)
TexPainter: Generative Mesh Texturing with Multi-view Consistency
by: Zhang, Hongkun, et al.
Published: (2024)
by: Zhang, Hongkun, et al.
Published: (2024)
Physics-driven Fire Modeling from Multi-view Images
by: Dorta, Gara, et al.
Published: (2018)
by: Dorta, Gara, et al.
Published: (2018)
EVA: Expressive Virtual Avatars from Multi-view Videos
by: Junkawitsch, Hendrik, et al.
Published: (2025)
by: Junkawitsch, Hendrik, et al.
Published: (2025)
Differentiable Convex Polyhedra Optimization from Multi-view Images
by: Ren, Daxuan, et al.
Published: (2024)
by: Ren, Daxuan, et al.
Published: (2024)
MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusion
by: Kapon, Roy, et al.
Published: (2023)
by: Kapon, Roy, et al.
Published: (2023)
SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method
by: Yang, Wentao, et al.
Published: (2026)
by: Yang, Wentao, et al.
Published: (2026)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
Part123: Part-aware 3D Reconstruction from a Single-view Image
by: Liu, Anran, et al.
Published: (2024)
by: Liu, Anran, et al.
Published: (2024)
Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering
by: Zhang, Fan, et al.
Published: (2024)
by: Zhang, Fan, et al.
Published: (2024)
EDGS: Eliminating Densification for Efficient Convergence of 3DGS
by: Kotovenko, Dmytro, et al.
Published: (2025)
by: Kotovenko, Dmytro, et al.
Published: (2025)
PCDreamer: Point Cloud Completion Through Multi-view Diffusion Priors
by: Wei, Guangshun, et al.
Published: (2024)
by: Wei, Guangshun, et al.
Published: (2024)
Disentangled Generation and Aggregation for Robust Radiance Fields
by: Shen, Shihe, et al.
Published: (2024)
by: Shen, Shihe, et al.
Published: (2024)
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos
by: Lin, Chieh Hubert, et al.
Published: (2025)
by: Lin, Chieh Hubert, et al.
Published: (2025)
Similar Items
-
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
by: Zhao, Beizhen, et al.
Published: (2026) -
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
by: Wang, Zijian, et al.
Published: (2025) -
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
by: Zhao, Beizhen, et al.
Published: (2025) -
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
by: Zhou, Yifan, et al.
Published: (2025) -
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
by: Zhao, Yibo, et al.
Published: (2026)