Dynamic Shapley Computation

Fuente: arXiv
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Main Authors: Yang, Xuan, Chen, Hsi-Wen, Chen, Ming-Syan, Pei, Jian
Format: Preprint
Published: 2026
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author Yang, Xuan
Chen, Hsi-Wen
Chen, Ming-Syan
Pei, Jian
author_facet Yang, Xuan
Chen, Hsi-Wen
Chen, Ming-Syan
Pei, Jian
contents Shapley-based data valuation provides a principled way to quantify the contribution of training data, but its high computational cost makes it impractical in dynamic settings where tasks and training players evolve. Existing methods treat Shapley computation as a one-shot process and collapse contributions into aggregated scores, preventing reuse and requiring recomputation under any change. We introduce a new perspective that represents Shapley values as a player-by-task matrix and formulates dynamic valuation as a structured matrix maintenance problem. We exploit the fact that each task depends on a small subset of training players and that similar tasks yield similar valuations, leading to utility locality and coalition locality. Based on these insights, we propose D-Shap, a dynamic valuation framework that enables efficient updates by modifying only a small portion of the matrix: new task valuations are inferred via structure-aware interpolation, while updates induced by new players are confined to affected local matrix blocks. To eliminate the need for pre-specified evaluation tasks, we introduce self-valuation, which constructs the initial matrix directly from training data, supported by scalable subset reuse and coverage-aware anchor selection. Experiments across diverse models show that D-Shap performs task updates in milliseconds and reduces the cost of player updates by up to three orders of magnitude, while achieving valuation quality competitive with full recomputation.
format Preprint
id arxiv_https___arxiv_org_abs_2605_20620
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Dynamic Shapley Computation
Yang, Xuan
Chen, Hsi-Wen
Chen, Ming-Syan
Pei, Jian
Machine Learning
Databases
Computer Science and Game Theory
Shapley-based data valuation provides a principled way to quantify the contribution of training data, but its high computational cost makes it impractical in dynamic settings where tasks and training players evolve. Existing methods treat Shapley computation as a one-shot process and collapse contributions into aggregated scores, preventing reuse and requiring recomputation under any change. We introduce a new perspective that represents Shapley values as a player-by-task matrix and formulates dynamic valuation as a structured matrix maintenance problem. We exploit the fact that each task depends on a small subset of training players and that similar tasks yield similar valuations, leading to utility locality and coalition locality. Based on these insights, we propose D-Shap, a dynamic valuation framework that enables efficient updates by modifying only a small portion of the matrix: new task valuations are inferred via structure-aware interpolation, while updates induced by new players are confined to affected local matrix blocks. To eliminate the need for pre-specified evaluation tasks, we introduce self-valuation, which constructs the initial matrix directly from training data, supported by scalable subset reuse and coverage-aware anchor selection. Experiments across diverse models show that D-Shap performs task updates in milliseconds and reduces the cost of player updates by up to three orders of magnitude, while achieving valuation quality competitive with full recomputation.
title Dynamic Shapley Computation
topic Machine Learning
Databases
Computer Science and Game Theory
url https://arxiv.org/abs/2605.20620