Latency in Real-Time 3D Volumetric Streaming: A Comprehensive Study

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Hong, Seungwoo, Yoon, Hosun, Moon, Seong, Ali, Inayat
Formato: Preprint
Publicado: 2026
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866910256691412992
author Hong, Seungwoo
Yoon, Hosun
Moon, Seong
Ali, Inayat
author_facet Hong, Seungwoo
Yoon, Hosun
Moon, Seong
Ali, Inayat
contents Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence, and remote collaboration. However, latency remains a major challenge, affecting immersion, causing motion sickness, and disrupting real-time interactions. Addressing these latency issues is essential for improving user experience and ensuring system efficiency. This study conducts a comprehensive latency measurement and analysis within a real-time volumetric streaming environment. We systematically break down the streaming process into three key layers: the application layer, the transport protocol layer, and the network layer. By evaluating each layer in a real-world system, we identify latency bottlenecks, quantify their impact, and uncover the underlying causes of delay. Based on these findings, we propose targeted optimization strategies to mitigate latency and enhance system responsiveness. Through this research, we establish best practices and innovative solutions to improve the efficiency, scalability, and overall user experience of real-time 3D volumetric streaming. Our insights contribute to advancing the field, paving the way for more immersive and responsive digital environments.
format Preprint
id arxiv_https___arxiv_org_abs_2605_22131
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Latency in Real-Time 3D Volumetric Streaming: A Comprehensive Study
Hong, Seungwoo
Yoon, Hosun
Moon, Seong
Ali, Inayat
Networking and Internet Architecture
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence, and remote collaboration. However, latency remains a major challenge, affecting immersion, causing motion sickness, and disrupting real-time interactions. Addressing these latency issues is essential for improving user experience and ensuring system efficiency. This study conducts a comprehensive latency measurement and analysis within a real-time volumetric streaming environment. We systematically break down the streaming process into three key layers: the application layer, the transport protocol layer, and the network layer. By evaluating each layer in a real-world system, we identify latency bottlenecks, quantify their impact, and uncover the underlying causes of delay. Based on these findings, we propose targeted optimization strategies to mitigate latency and enhance system responsiveness. Through this research, we establish best practices and innovative solutions to improve the efficiency, scalability, and overall user experience of real-time 3D volumetric streaming. Our insights contribute to advancing the field, paving the way for more immersive and responsive digital environments.
title Latency in Real-Time 3D Volumetric Streaming: A Comprehensive Study
topic Networking and Internet Architecture
url https://arxiv.org/abs/2605.22131