GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction

Fuente: arXiv
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Auteurs principaux: Dumery, Corentin, Colmenares, David, Fix, Alexander, Fua, Pascal, Behrooz, Ali, Kundu, Jogendra
Format: Preprint
Publié: 2026
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author Dumery, Corentin
Colmenares, David
Fix, Alexander
Fua, Pascal
Behrooz, Ali
Kundu, Jogendra
author_facet Dumery, Corentin
Colmenares, David
Fix, Alexander
Fua, Pascal
Behrooz, Ali
Kundu, Jogendra
contents Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
format Preprint
id arxiv_https___arxiv_org_abs_2605_22359
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction
Dumery, Corentin
Colmenares, David
Fix, Alexander
Fua, Pascal
Behrooz, Ali
Kundu, Jogendra
Computer Vision and Pattern Recognition
Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
title GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.22359