GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Fuente: arXiv
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Auteurs principaux: Zhou, Kaichen, Chen, Yuzhen, Zhan, Fangneng, Hua, Hang, Chen, Grace, Chang, Xinhai, Qu, Ao, Du, Yilun, Liu, Zhuang, Liang, Paul Pu, Wang, Mengyu
Format: Preprint
Publié: 2026
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author Zhou, Kaichen
Chen, Yuzhen
Zhan, Fangneng
Hua, Hang
Chen, Grace
Chang, Xinhai
Qu, Ao
Du, Yilun
Liu, Zhuang
Liang, Paul Pu
Wang, Mengyu
author_facet Zhou, Kaichen
Chen, Yuzhen
Zhan, Fangneng
Hua, Hang
Chen, Grace
Chang, Xinhai
Qu, Ao
Du, Yilun
Liu, Zhuang
Liang, Paul Pu
Wang, Mengyu
contents Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2605_22882
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
Zhou, Kaichen
Chen, Yuzhen
Zhan, Fangneng
Hua, Hang
Chen, Grace
Chang, Xinhai
Qu, Ao
Du, Yilun
Liu, Zhuang
Liang, Paul Pu
Wang, Mengyu
Computer Vision and Pattern Recognition
Robotics
Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
title GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2605.22882