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Autori principali: Hu, Zhangyi, Liu, Chenhui, Huang, Tian, Li, Jindong, Yang, Yang, Wu, Jiemin, Zhong, Zining, Yang, Menglin, Yue, Yutao
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2605.23491
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author Hu, Zhangyi
Liu, Chenhui
Huang, Tian
Li, Jindong
Yang, Yang
Wu, Jiemin
Zhong, Zining
Yang, Menglin
Yue, Yutao
author_facet Hu, Zhangyi
Liu, Chenhui
Huang, Tian
Li, Jindong
Yang, Yang
Wu, Jiemin
Zhong, Zining
Yang, Menglin
Yue, Yutao
contents Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.
format Preprint
id arxiv_https___arxiv_org_abs_2605_23491
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test
Hu, Zhangyi
Liu, Chenhui
Huang, Tian
Li, Jindong
Yang, Yang
Wu, Jiemin
Zhong, Zining
Yang, Menglin
Yue, Yutao
Machine Learning
Artificial Intelligence
Computation and Language
Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.
title CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test
topic Machine Learning
Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2605.23491