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| Hauptverfasser: | , |
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| Format: | Preprint |
| Veröffentlicht: |
2026
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| Online-Zugang: | https://arxiv.org/abs/2605.24290 |
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| _version_ | 1866918519431495680 |
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| author | Yang, Kang Srivastava, Mani |
| author_facet | Yang, Kang Srivastava, Mani |
| contents | Radio-frequency (RF) data synthesis predicts the received signal given transmitter and receiver positions, and is essential for wireless applications. Recent 3D Gaussian Splatting (3DGS)-based methods achieve efficient synthesis at any transmitter but only for a fixed receiver. Therefore, supporting $N$ receivers in one scene requires $N$ independent models and precludes prediction at unseen receivers. We present RxGS, which achieves receiver-generalizable synthesis within a single unified model. Our key insight is that scene geometry is receiver-independent while directional radiance is not: a first stage learns shared 3D Gaussian geometry, and a second stage freezes it and learns directional radiance conditioned on receiver position. A global conditioning branch captures shared receiver-dependent effects across the scene, while a local branch models per-scatterer variations from the receiver's geometry and occlusion. A multi-receiver CUDA rasterizer further batches rendering across all $N$ receivers. Evaluated across various RF datasets, RxGS matches or improves over per-receiver baselines with a single shared model and generalizes to receivers unseen during training within the scene, cutting training cost by up to $45\times$, inference cost by $7.6\times$, and storage by $N\times$. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2605_24290 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | RxGS: Receiver-Generalizable 3D Gaussian Splatting for Radio-Frequency Data Synthesis Yang, Kang Srivastava, Mani Networking and Internet Architecture Radio-frequency (RF) data synthesis predicts the received signal given transmitter and receiver positions, and is essential for wireless applications. Recent 3D Gaussian Splatting (3DGS)-based methods achieve efficient synthesis at any transmitter but only for a fixed receiver. Therefore, supporting $N$ receivers in one scene requires $N$ independent models and precludes prediction at unseen receivers. We present RxGS, which achieves receiver-generalizable synthesis within a single unified model. Our key insight is that scene geometry is receiver-independent while directional radiance is not: a first stage learns shared 3D Gaussian geometry, and a second stage freezes it and learns directional radiance conditioned on receiver position. A global conditioning branch captures shared receiver-dependent effects across the scene, while a local branch models per-scatterer variations from the receiver's geometry and occlusion. A multi-receiver CUDA rasterizer further batches rendering across all $N$ receivers. Evaluated across various RF datasets, RxGS matches or improves over per-receiver baselines with a single shared model and generalizes to receivers unseen during training within the scene, cutting training cost by up to $45\times$, inference cost by $7.6\times$, and storage by $N\times$. |
| title | RxGS: Receiver-Generalizable 3D Gaussian Splatting for Radio-Frequency Data Synthesis |
| topic | Networking and Internet Architecture |
| url | https://arxiv.org/abs/2605.24290 |