Snapshot Polarimetric Display Inverse Rendering

Fuente: arXiv
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Bibliographic Details
Main Authors: Choi, Seokjun, Moon, Yunseong, Kang, Kaizhang, Chung, Hoon-Gyu, Kim, Jin-Nyeong, Nam, Giljoo, Baek, Seung-Hwan
Format: Preprint
Published: 2026
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_version_ 1866916042874290176
author Choi, Seokjun
Moon, Yunseong
Kang, Kaizhang
Chung, Hoon-Gyu
Kim, Jin-Nyeong
Nam, Giljoo
Baek, Seung-Hwan
author_facet Choi, Seokjun
Moon, Yunseong
Kang, Kaizhang
Chung, Hoon-Gyu
Kim, Jin-Nyeong
Nam, Giljoo
Baek, Seung-Hwan
contents Inverse rendering remains a core challenge in graphics and vision, especially in the snapshot configurations required for lightweight desktop workflows, where the per-frame information budget is highly constrained. Previous inverse rendering work explores various available dimensions for enriching the per-shot information, including temporal modulation, spectral encoding, and polarization. In this work, we introduce polarimetric display inverse rendering, using an LCD to project a linearly polarized RGB binary pattern and an RGB polarization camera augmented with a quarter-wave plate to acquire spectro-polarimetric measurements in a single shot. A feed-forward transformer maps these measurements to per-pixel normal, albedo, roughness, and metallicity. To overcome training data scarcity, we expand a limited set of measured polarimetric bidirectional reflectance distribution functions via a generative manifold. Evaluations on a real desktop setup demonstrate accurate inverse rendering across diverse scenes, outperforming existing approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2605_24915
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Snapshot Polarimetric Display Inverse Rendering
Choi, Seokjun
Moon, Yunseong
Kang, Kaizhang
Chung, Hoon-Gyu
Kim, Jin-Nyeong
Nam, Giljoo
Baek, Seung-Hwan
Graphics
Computer Vision and Pattern Recognition
Inverse rendering remains a core challenge in graphics and vision, especially in the snapshot configurations required for lightweight desktop workflows, where the per-frame information budget is highly constrained. Previous inverse rendering work explores various available dimensions for enriching the per-shot information, including temporal modulation, spectral encoding, and polarization. In this work, we introduce polarimetric display inverse rendering, using an LCD to project a linearly polarized RGB binary pattern and an RGB polarization camera augmented with a quarter-wave plate to acquire spectro-polarimetric measurements in a single shot. A feed-forward transformer maps these measurements to per-pixel normal, albedo, roughness, and metallicity. To overcome training data scarcity, we expand a limited set of measured polarimetric bidirectional reflectance distribution functions via a generative manifold. Evaluations on a real desktop setup demonstrate accurate inverse rendering across diverse scenes, outperforming existing approaches.
title Snapshot Polarimetric Display Inverse Rendering
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.24915