Tetris: Tile-level Sampling for Efficient and High-Fidelity Video Object Tracking

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Hauptverfasser: Kittivorawong, Chanwut, Chao, Alena, Si, Charlie, Cheung, Alvin
Format: Preprint
Veröffentlicht: 2026
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author Kittivorawong, Chanwut
Chao, Alena
Si, Charlie
Cheung, Alvin
author_facet Kittivorawong, Chanwut
Chao, Alena
Si, Charlie
Cheung, Alvin
contents Track materialization converts raw video into reusable object tracks that downstream queries can run against without rerunning tracking, but extracting those tracks efficiently and with high fidelity remains expensive. Prior systems reduce cost through temporal frame sampling, erasing the inter-frame motion that fine-grained tracking requires. In stationary video, however, large portions of each frame contain no objects of interest, and the remaining regions tolerate different sampling rates. We present Tetris, a track-extraction system that decomposes videos into a tile-based polyomino data model, enabling fine-grained spatiotemporal pruning that reduces detector calls with minimal fidelity loss. Tetris runs three operators upstream of the user-provided detector: a classifier identifies relevant tiles and groups them into polyominoes, an integer linear program (ILP) prunes redundant polyominoes under a user-specified accuracy constraint, and a packer assembles the survivors into canvases that minimize detector calls. Across 7 stationary-video datasets, Tetris stays within a 5% tracking accuracy loss of a full-frame, every-frame reference pipeline, whereas prior systems exceed this bound on 3 of the 7 datasets. At this 5% bound, Tetris achieves up to 17.4x higher throughput than prior systems and up to 68.8x higher than the reference pipeline. The project page is at https://tetris-db.github.io .
format Preprint
id arxiv_https___arxiv_org_abs_2605_25538
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Tetris: Tile-level Sampling for Efficient and High-Fidelity Video Object Tracking
Kittivorawong, Chanwut
Chao, Alena
Si, Charlie
Cheung, Alvin
Computer Vision and Pattern Recognition
Databases
Track materialization converts raw video into reusable object tracks that downstream queries can run against without rerunning tracking, but extracting those tracks efficiently and with high fidelity remains expensive. Prior systems reduce cost through temporal frame sampling, erasing the inter-frame motion that fine-grained tracking requires. In stationary video, however, large portions of each frame contain no objects of interest, and the remaining regions tolerate different sampling rates. We present Tetris, a track-extraction system that decomposes videos into a tile-based polyomino data model, enabling fine-grained spatiotemporal pruning that reduces detector calls with minimal fidelity loss. Tetris runs three operators upstream of the user-provided detector: a classifier identifies relevant tiles and groups them into polyominoes, an integer linear program (ILP) prunes redundant polyominoes under a user-specified accuracy constraint, and a packer assembles the survivors into canvases that minimize detector calls. Across 7 stationary-video datasets, Tetris stays within a 5% tracking accuracy loss of a full-frame, every-frame reference pipeline, whereas prior systems exceed this bound on 3 of the 7 datasets. At this 5% bound, Tetris achieves up to 17.4x higher throughput than prior systems and up to 68.8x higher than the reference pipeline. The project page is at https://tetris-db.github.io .
title Tetris: Tile-level Sampling for Efficient and High-Fidelity Video Object Tracking
topic Computer Vision and Pattern Recognition
Databases
url https://arxiv.org/abs/2605.25538