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Hauptverfasser: Hu, Jiangbei, Song, Weichao, Yu, Shibo, Wang, Mohan, Yi, Zihan, Wu, Rui, Xiang, Mingkang, Lei, Na, Wang, Shengfa, Luo, Zhongxuan, He, Ying
Format: Preprint
Veröffentlicht: 2026
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Online-Zugang:https://arxiv.org/abs/2605.26447
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author Hu, Jiangbei
Song, Weichao
Yu, Shibo
Wang, Mohan
Yi, Zihan
Wu, Rui
Xiang, Mingkang
Lei, Na
Wang, Shengfa
Luo, Zhongxuan
He, Ying
author_facet Hu, Jiangbei
Song, Weichao
Yu, Shibo
Wang, Mohan
Yi, Zihan
Wu, Rui
Xiang, Mingkang
Lei, Na
Wang, Shengfa
Luo, Zhongxuan
He, Ying
contents Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of view (FoV) of conventional cameras. Although combining panoramic imaging with 3D Gaussian Splatting (3DGS) offers a promising direction for photorealistic underwater rendering, traditional 3DGS struggles with both spherical projection distortion and underwater medium degradation. In this paper, we propose \textbf{Underwater360}, a physics-informed omnidirectional 3DGS framework for underwater panoramic scene reconstruction. First, we introduce an Omnidirectional Gaussian Splatting module that performs ray casting directly in spherical camera space instead of relying on 2D projection approximations, thereby reducing geometric distortions under 360$^\circ$ FoV. Second, we design a physics-based appearance-medium modeling architecture with pose-conditioned appearance embeddings to explicitly decouple intrinsic scene radiance from depth-dependent backscatter and attenuation, enabling physically grounded scene appearance restoration. Finally, we establish a new panoramic underwater benchmark dataset containing both synthetic and real-world scenes. Extensive experiments demonstrate that Underwater360 achieves superior performance in underwater novel view synthesis and scene appearance restoration, delivering improved rendering quality and cross-view consistency in complex underwater environments. The code and datasets are released at https://github.com/SwcK423/Underwater360
format Preprint
id arxiv_https___arxiv_org_abs_2605_26447
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting
Hu, Jiangbei
Song, Weichao
Yu, Shibo
Wang, Mohan
Yi, Zihan
Wu, Rui
Xiang, Mingkang
Lei, Na
Wang, Shengfa
Luo, Zhongxuan
He, Ying
Computer Vision and Pattern Recognition
Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of view (FoV) of conventional cameras. Although combining panoramic imaging with 3D Gaussian Splatting (3DGS) offers a promising direction for photorealistic underwater rendering, traditional 3DGS struggles with both spherical projection distortion and underwater medium degradation. In this paper, we propose \textbf{Underwater360}, a physics-informed omnidirectional 3DGS framework for underwater panoramic scene reconstruction. First, we introduce an Omnidirectional Gaussian Splatting module that performs ray casting directly in spherical camera space instead of relying on 2D projection approximations, thereby reducing geometric distortions under 360$^\circ$ FoV. Second, we design a physics-based appearance-medium modeling architecture with pose-conditioned appearance embeddings to explicitly decouple intrinsic scene radiance from depth-dependent backscatter and attenuation, enabling physically grounded scene appearance restoration. Finally, we establish a new panoramic underwater benchmark dataset containing both synthetic and real-world scenes. Extensive experiments demonstrate that Underwater360 achieves superior performance in underwater novel view synthesis and scene appearance restoration, delivering improved rendering quality and cross-view consistency in complex underwater environments. The code and datasets are released at https://github.com/SwcK423/Underwater360
title Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.26447