Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy

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Hauptverfasser: Herrmann, Pascal, Bieshaar, Maarten, Mack, Dennis, Herzog, Robert, Gall, Juergen
Format: Preprint
Veröffentlicht: 2026
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author Herrmann, Pascal
Bieshaar, Maarten
Mack, Dennis
Herzog, Robert
Gall, Juergen
author_facet Herrmann, Pascal
Bieshaar, Maarten
Mack, Dennis
Herzog, Robert
Gall, Juergen
contents Human motion generation has made tremendous progress in recent years, with state-of-the-art approaches surpassing ground truth data in leading evaluation benchmarks. However, visual inspection of the generated motions paints a different picture. Even state-of-the-art approaches generate motions frequently containing self-intersections, i.e., body parts interpenetrating, which are strong artifacts, severely limiting the perceived motion quality. We introduce a novel loss, which explicitly penalizes self-intersections, to the training of human motion generation methods. We base our loss on a sphere proxy of human geometry, which allows us to calculate a self-intersection loss 98% faster and uses 83% less memory than comparable methods based on triangular meshes. The loss is agnostic to the specific approach, and we add it to the training of the recent human motion generation methods human motion diffusion model (MDM) and MoMask. Our extensive experiments show a reduction of self-intersections in generated motions of up to 49% while improving other evaluation metrics. The code is available at https://github.com/boschresearch/humansphereproxy .
format Preprint
id arxiv_https___arxiv_org_abs_2605_26744
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy
Herrmann, Pascal
Bieshaar, Maarten
Mack, Dennis
Herzog, Robert
Gall, Juergen
Computer Vision and Pattern Recognition
Human motion generation has made tremendous progress in recent years, with state-of-the-art approaches surpassing ground truth data in leading evaluation benchmarks. However, visual inspection of the generated motions paints a different picture. Even state-of-the-art approaches generate motions frequently containing self-intersections, i.e., body parts interpenetrating, which are strong artifacts, severely limiting the perceived motion quality. We introduce a novel loss, which explicitly penalizes self-intersections, to the training of human motion generation methods. We base our loss on a sphere proxy of human geometry, which allows us to calculate a self-intersection loss 98% faster and uses 83% less memory than comparable methods based on triangular meshes. The loss is agnostic to the specific approach, and we add it to the training of the recent human motion generation methods human motion diffusion model (MDM) and MoMask. Our extensive experiments show a reduction of self-intersections in generated motions of up to 49% while improving other evaluation metrics. The code is available at https://github.com/boschresearch/humansphereproxy .
title Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2605.26744