Tree Automata Acceptance up to Measurable Defect

Fuente: arXiv
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Auteurs principaux: Moyasari, Anita, Beohar, Harsh, Grellois, Charles, Kupke, Clemens
Format: Preprint
Publié: 2026
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author Moyasari, Anita
Beohar, Harsh
Grellois, Charles
Kupke, Clemens
author_facet Moyasari, Anita
Beohar, Harsh
Grellois, Charles
Kupke, Clemens
contents Automata acceptance can, in several situations of interest, be captured game-theoretically via acceptance games. The existence of a winning strategy for Verifier then captures the existence of a winning run-tree of a given automaton over a model. However, such acceptance is rigid, in that it does not allow a measurable defect budget, which can be a challenge in software verification. In this paper, we draw inspiration from how bisimulation distance can be defined as an extension of bisimilarity to define epsilon-acceptance games. Our main theorem shows that a tree T is epsilon-accepted iff there is a tree T' that is accepted in the traditional (rigid) sense and the bisimulation distance of T' and T is at most epsilon. Our work also suggests a strong connection with measure theory, of which we give a preliminary exploration via appropriate examples. Our framework is defined over binary trees with leaves and infinite branches, and strictly contains the case in which binary nodes are seen as probabilistic choice and the defect measures the probability of the set of rejected branches.
format Preprint
id arxiv_https___arxiv_org_abs_2605_27192
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Tree Automata Acceptance up to Measurable Defect
Moyasari, Anita
Beohar, Harsh
Grellois, Charles
Kupke, Clemens
Logic in Computer Science
Formal Languages and Automata Theory
Automata acceptance can, in several situations of interest, be captured game-theoretically via acceptance games. The existence of a winning strategy for Verifier then captures the existence of a winning run-tree of a given automaton over a model. However, such acceptance is rigid, in that it does not allow a measurable defect budget, which can be a challenge in software verification. In this paper, we draw inspiration from how bisimulation distance can be defined as an extension of bisimilarity to define epsilon-acceptance games. Our main theorem shows that a tree T is epsilon-accepted iff there is a tree T' that is accepted in the traditional (rigid) sense and the bisimulation distance of T' and T is at most epsilon. Our work also suggests a strong connection with measure theory, of which we give a preliminary exploration via appropriate examples. Our framework is defined over binary trees with leaves and infinite branches, and strictly contains the case in which binary nodes are seen as probabilistic choice and the defect measures the probability of the set of rejected branches.
title Tree Automata Acceptance up to Measurable Defect
topic Logic in Computer Science
Formal Languages and Automata Theory
url https://arxiv.org/abs/2605.27192