Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment

Fuente: arXiv
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Main Authors: Montoya, Oleg Jarma, Manca, Erica, Volden, Thomas Vase Schultz, Burelli, Paolo
Format: Preprint
Published: 2026
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author Montoya, Oleg Jarma
Manca, Erica
Volden, Thomas Vase Schultz
Burelli, Paolo
author_facet Montoya, Oleg Jarma
Manca, Erica
Volden, Thomas Vase Schultz
Burelli, Paolo
contents We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19 participants playing three Atari 2600 games. The study then uses the data to investigate difficulty in PX, showcasing a protocol for future multimodal research. The dataset obtained from the experiment, which is publicly available, shows potential as a rich, transformative source that can be used to investigate dynamic difficulty adjustment algorithms, game balancing strategies or broader explorations of games user research. The study findings suggest that the experimental approach holds strong potential for generalisation in future player experience studies.
format Preprint
id arxiv_https___arxiv_org_abs_2605_27261
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
Montoya, Oleg Jarma
Manca, Erica
Volden, Thomas Vase Schultz
Burelli, Paolo
Human-Computer Interaction
We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19 participants playing three Atari 2600 games. The study then uses the data to investigate difficulty in PX, showcasing a protocol for future multimodal research. The dataset obtained from the experiment, which is publicly available, shows potential as a rich, transformative source that can be used to investigate dynamic difficulty adjustment algorithms, game balancing strategies or broader explorations of games user research. The study findings suggest that the experimental approach holds strong potential for generalisation in future player experience studies.
title Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
topic Human-Computer Interaction
url https://arxiv.org/abs/2605.27261