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Autori principali: Renard, Arthur, Gabriel, Franck, Hartmann, Valentin, Hongler, Clément
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2605.27701
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author Renard, Arthur
Gabriel, Franck
Hartmann, Valentin
Hongler, Clément
author_facet Renard, Arthur
Gabriel, Franck
Hartmann, Valentin
Hongler, Clément
contents We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training for maximum-likelihood infilling. Frost Training improves the model's ability to generate high-scoring outputs, reaching higher maximum scores in a best-of-k setting, and does so at an increased speed.
format Preprint
id arxiv_https___arxiv_org_abs_2605_27701
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Cross-Entropy Games and Frost Training
Renard, Arthur
Gabriel, Franck
Hartmann, Valentin
Hongler, Clément
Artificial Intelligence
We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training for maximum-likelihood infilling. Frost Training improves the model's ability to generate high-scoring outputs, reaching higher maximum scores in a best-of-k setting, and does so at an increased speed.
title Cross-Entropy Games and Frost Training
topic Artificial Intelligence
url https://arxiv.org/abs/2605.27701