Chameleon Clippers: A Tool for Developing Fine Motor Skills in Remote Education Settings

Fuente: arXiv
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Main Authors: Mansi, Gennie, Boone, Ashley, Kim, Sue Reon, Roberts, Jessica
Format: Preprint
Published: 2026
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author Mansi, Gennie
Boone, Ashley
Kim, Sue Reon
Roberts, Jessica
author_facet Mansi, Gennie
Boone, Ashley
Kim, Sue Reon
Roberts, Jessica
contents Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor skills. Previous research shows the benefits of tangible technology and real-time system feedback for supporting teachers and students in digital environments, but little research explores their affordances for remote art education. We developed Chameleon Clippers: interactive scissors that give real-time feedback to learners as they cut along a line. In preliminary tests, learners felt engaged and responded to feedback, enjoying their experience. Our low-cost design augments existing classroom artifacts and practices, supporting classroom integration. Testing also revealed directions for future study, including the frequency of feedback and assimilation into a broader, art education platform. Through our study, we demonstrate the potential for tangible technology to create more interactive, engaging, and supportive remote K-2 learning experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2605_27749
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Chameleon Clippers: A Tool for Developing Fine Motor Skills in Remote Education Settings
Mansi, Gennie
Boone, Ashley
Kim, Sue Reon
Roberts, Jessica
Human-Computer Interaction
Art education plays a significant role in K-2 learners' physical and cognitive development. However, teachers struggle to translate in-person activities to remote settings and to give necessary feedback to help learners develop fine motor skills. Previous research shows the benefits of tangible technology and real-time system feedback for supporting teachers and students in digital environments, but little research explores their affordances for remote art education. We developed Chameleon Clippers: interactive scissors that give real-time feedback to learners as they cut along a line. In preliminary tests, learners felt engaged and responded to feedback, enjoying their experience. Our low-cost design augments existing classroom artifacts and practices, supporting classroom integration. Testing also revealed directions for future study, including the frequency of feedback and assimilation into a broader, art education platform. Through our study, we demonstrate the potential for tangible technology to create more interactive, engaging, and supportive remote K-2 learning experiences.
title Chameleon Clippers: A Tool for Developing Fine Motor Skills in Remote Education Settings
topic Human-Computer Interaction
url https://arxiv.org/abs/2605.27749