UniMaia: Steering Chess Policies with Language for Human-like Play
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arXiv
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| Format: | Preprint |
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2026
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| _version_ | 1866917538160443392 |
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| author | Siu, Sherman Istead, Lesley |
| author_facet | Siu, Sherman Istead, Lesley |
| contents | Recent advances in large language models have enabled natural language to serve as a flexible interface for controlling complex systems, but often at the cost of large-scale multimodal training or weakened domain-specific inductive biases. In structured decision-making domains such as chess, specialized policy networks achieve strong performance but lack semantic controllability, while prompt-conditioned language models are more flexible yet typically exhibit weaker domain grounding. We propose $\textbf{UniMaia}$, a framework for prompt-conditioned policy modulation that adapts a frozen Lc0-based chess policy network using a parameter-efficient text encoder and a ControlNet-style conditioning mechanism. UniMaia enables semantic control over gameplay, including opening selection and player strength, while preserving the pretrained policy representations. We further introduce $\textbf{UniMaia-Aux}$, which incorporates auxiliary temporal conditioning and behavioral prediction objectives. To support this work, we construct a large-scale metadata-augmented Lichess dataset, develop a semi-automated prompt-generation pipeline, and introduce benchmarks spanning both prompt-conditioned and metadata-conditioned settings. UniMaia achieves state-of-the-art expected accuracy on several prompt-conditioned benchmarks and competitive top-move accuracy on general instruction-following tasks, while remaining competitive with dedicated metadata-conditioned approaches on human move prediction benchmarks. UniMaia-Aux further improves expected accuracy and behavioral modeling across several evaluation settings, with modest trade-offs in top-move accuracy. Overall, our results demonstrate that prompt-conditioned control of domain-specific policy networks is feasible without end-to-end multimodal training, while highlighting trade-offs between controllability and predictive performance. |
| format | Preprint |
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arxiv_https___arxiv_org_abs_2605_27767 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | UniMaia: Steering Chess Policies with Language for Human-like Play Siu, Sherman Istead, Lesley Computation and Language Artificial Intelligence Machine Learning Recent advances in large language models have enabled natural language to serve as a flexible interface for controlling complex systems, but often at the cost of large-scale multimodal training or weakened domain-specific inductive biases. In structured decision-making domains such as chess, specialized policy networks achieve strong performance but lack semantic controllability, while prompt-conditioned language models are more flexible yet typically exhibit weaker domain grounding. We propose $\textbf{UniMaia}$, a framework for prompt-conditioned policy modulation that adapts a frozen Lc0-based chess policy network using a parameter-efficient text encoder and a ControlNet-style conditioning mechanism. UniMaia enables semantic control over gameplay, including opening selection and player strength, while preserving the pretrained policy representations. We further introduce $\textbf{UniMaia-Aux}$, which incorporates auxiliary temporal conditioning and behavioral prediction objectives. To support this work, we construct a large-scale metadata-augmented Lichess dataset, develop a semi-automated prompt-generation pipeline, and introduce benchmarks spanning both prompt-conditioned and metadata-conditioned settings. UniMaia achieves state-of-the-art expected accuracy on several prompt-conditioned benchmarks and competitive top-move accuracy on general instruction-following tasks, while remaining competitive with dedicated metadata-conditioned approaches on human move prediction benchmarks. UniMaia-Aux further improves expected accuracy and behavioral modeling across several evaluation settings, with modest trade-offs in top-move accuracy. Overall, our results demonstrate that prompt-conditioned control of domain-specific policy networks is feasible without end-to-end multimodal training, while highlighting trade-offs between controllability and predictive performance. |
| title | UniMaia: Steering Chess Policies with Language for Human-like Play |
| topic | Computation and Language Artificial Intelligence Machine Learning |
| url | https://arxiv.org/abs/2605.27767 |