Playing with Words, Improving with Rewards: Training Language Models for Creative Association

Fuente: arXiv
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Main Authors: Deshpande, Vijeta, Shivagunde, Namrata, Muckatira, Sherin, Glaude, Hadrien, Gronas, Mikhail, Stevenson, Claire, Beaty, Roger, Rumshisky, Anna
Format: Preprint
Published: 2026
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author Deshpande, Vijeta
Shivagunde, Namrata
Muckatira, Sherin
Glaude, Hadrien
Gronas, Mikhail
Stevenson, Claire
Beaty, Roger
Rumshisky, Anna
author_facet Deshpande, Vijeta
Shivagunde, Namrata
Muckatira, Sherin
Glaude, Hadrien
Gronas, Mikhail
Stevenson, Claire
Beaty, Roger
Rumshisky, Anna
contents Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human judgment make training LLMs for creativity especially challenging. As a solution, we train LLMs on Codenames, a word-association game that exercises the two central axes of creativity, divergent and convergent thinking, while yielding objectively verifiable outcomes. This verifiability lets us bypass human judgment and train with Reinforcement Learning with Verifiable Rewards (RLVR). We train Qwen3-1.7B, 4B, and 8B models and evaluate them on ten creativity and four reasoning benchmarks. We find that the precision-diversity trade-off is scale-dependent: the 8B model prioritizes creativity over precision, while the 1.7B and 4B models gain reasoning precision at the cost of creativity. Concretely, the 8B model shows modest but consistent creativity gains (8 of 10 benchmarks) with only minor reasoning degradation, whereas the smaller models achieve substantial gains on reasoning tasks. Our study presents a scalable and effective solution to train LLMs for creativity.
format Preprint
id arxiv_https___arxiv_org_abs_2605_27832
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Playing with Words, Improving with Rewards: Training Language Models for Creative Association
Deshpande, Vijeta
Shivagunde, Namrata
Muckatira, Sherin
Glaude, Hadrien
Gronas, Mikhail
Stevenson, Claire
Beaty, Roger
Rumshisky, Anna
Computation and Language
Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human judgment make training LLMs for creativity especially challenging. As a solution, we train LLMs on Codenames, a word-association game that exercises the two central axes of creativity, divergent and convergent thinking, while yielding objectively verifiable outcomes. This verifiability lets us bypass human judgment and train with Reinforcement Learning with Verifiable Rewards (RLVR). We train Qwen3-1.7B, 4B, and 8B models and evaluate them on ten creativity and four reasoning benchmarks. We find that the precision-diversity trade-off is scale-dependent: the 8B model prioritizes creativity over precision, while the 1.7B and 4B models gain reasoning precision at the cost of creativity. Concretely, the 8B model shows modest but consistent creativity gains (8 of 10 benchmarks) with only minor reasoning degradation, whereas the smaller models achieve substantial gains on reasoning tasks. Our study presents a scalable and effective solution to train LLMs for creativity.
title Playing with Words, Improving with Rewards: Training Language Models for Creative Association
topic Computation and Language
url https://arxiv.org/abs/2605.27832