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Main Authors: Huang, Yixu, Li, Bo, Li, Na, Wang, Zhe, Chen, Kaijie, Ge, Haonan, Si, Qingyi, Shen, Yuanzhe, Yang, Ruihan, Wang, Guangjing, Guo, Hongcheng
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2605.28258
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author Huang, Yixu
Li, Bo
Li, Na
Wang, Zhe
Chen, Kaijie
Ge, Haonan
Si, Qingyi
Shen, Yuanzhe
Yang, Ruihan
Wang, Guangjing
Guo, Hongcheng
author_facet Huang, Yixu
Li, Bo
Li, Na
Wang, Zhe
Chen, Kaijie
Ge, Haonan
Si, Qingyi
Shen, Yuanzhe
Yang, Ruihan
Wang, Guangjing
Guo, Hongcheng
contents Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.
format Preprint
id arxiv_https___arxiv_org_abs_2605_28258
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GUI Agents for Continual Game Generation
Huang, Yixu
Li, Bo
Li, Na
Wang, Zhe
Chen, Kaijie
Ge, Haonan
Si, Qingyi
Shen, Yuanzhe
Yang, Ruihan
Wang, Guangjing
Guo, Hongcheng
Software Engineering
Artificial Intelligence
Computer Vision and Pattern Recognition
Human-Computer Interaction
Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.
title GUI Agents for Continual Game Generation
topic Software Engineering
Artificial Intelligence
Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2605.28258