Saved in:
Bibliographic Details
Main Authors: Sane, Aarav G, Sivachandran, Karthik, Paleja, Rohan
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2605.29042
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910267484405760
author Sane, Aarav G
Sivachandran, Karthik
Paleja, Rohan
author_facet Sane, Aarav G
Sivachandran, Karthik
Paleja, Rohan
contents Human coordination often relies on the ability to influence the beliefs of others through strategic action. In multi-agent reinforcement learning, opponent shaping attempts to replicate this influence, though existing methods typically operate within an opponent's parameter, policy, or value space. Meanwhile, belief-manipulation techniques in hidden-role games often rely on hard-coded objectives, such as deception or belief saturation. We propose Differentiable Belief-based Opponent Shaping (D-BOS), a first-order method that treats each observer's belief as the shaped opponent state and differentiates through $k$-step softmax-Bayes belief dynamics. Rather than explicitly rewarding deceptive or cooperative behavior, our method treats the belief state as the target for shaping. This allows the optimal strategy to emerge naturally from the environment's reward structure. This belief-space formulation provides an opponent-shaping signal by differentiating through opponent belief updates, and naturally extends to multiple observers by aggregating gradients over their individual inferred belief trajectories. Empirically, D-BOS outperforms PPO and BBM in hidden-role games, with the largest gains in mixed-motive settings.
format Preprint
id arxiv_https___arxiv_org_abs_2605_29042
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Differentiable Belief-based Opponent Shaping
Sane, Aarav G
Sivachandran, Karthik
Paleja, Rohan
Artificial Intelligence
Machine Learning
Human coordination often relies on the ability to influence the beliefs of others through strategic action. In multi-agent reinforcement learning, opponent shaping attempts to replicate this influence, though existing methods typically operate within an opponent's parameter, policy, or value space. Meanwhile, belief-manipulation techniques in hidden-role games often rely on hard-coded objectives, such as deception or belief saturation. We propose Differentiable Belief-based Opponent Shaping (D-BOS), a first-order method that treats each observer's belief as the shaped opponent state and differentiates through $k$-step softmax-Bayes belief dynamics. Rather than explicitly rewarding deceptive or cooperative behavior, our method treats the belief state as the target for shaping. This allows the optimal strategy to emerge naturally from the environment's reward structure. This belief-space formulation provides an opponent-shaping signal by differentiating through opponent belief updates, and naturally extends to multiple observers by aggregating gradients over their individual inferred belief trajectories. Empirically, D-BOS outperforms PPO and BBM in hidden-role games, with the largest gains in mixed-motive settings.
title Differentiable Belief-based Opponent Shaping
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2605.29042